Why Sony bought Insomniac Games: "We had the feeling that it was time to formalize the relationship"



[ad_1]

During Gamescom, Sony announced the purchase of Insomniac Games, which brought Marvel's developer Spider-Man and Ratchet & Clank into the Sony family. The contract makes a lot of sense because the developer has already worked on many Sony exclusives. According to Sony Games President Shawn Layden, Sony wanted to recognize the value of the studio for PlayStation.

Addressing the Hollywood Reporter, Layden explained why Sony had bought the studio. Insomniac Games has mainly worked with Sony on many previous exclusives, but remained independent by publishing the Multiplatform Fuse in 2013, the Sunset Overdrive, an exclusive Xbox One, in 2014, among other titles that were not not exclusive to PlayStation. According to Layden, Sony decided that Insomniac Games was "the ideal solution" for their international studios, claiming that they "bring quality and innovation, the two things we look at every time and every time." ".

The Spider-Man success of Marvel, which we gave last year in our 9/10 review, was only one example of the studio's strength, Layden said. "There is just a group of studios in this independent sphere that are at the realization level of something like Insomniac, they are a very rare bird and we felt it was the moment to formalize the relationship."

In addition, Insomniac Games is perfectly suited to Sony's commitment to games based on history. "The acquisition of a studio of this caliber and size was really a way for us to continue our strength of innovation and quality with a heavy liking for the power of storytelling, power narration, "Layden explained. "We want to create a place where game developers can bring their vision to life and tell stories that affect the emotions and interests of our players." Insomniac fits seamlessly into the division we created at Worldwide Studios here, focusing on the front row. "

Insomniac Games is now one of Sony's 14 studios, including Media Molecule, Bend Studio, Guerrilla Games and Santa Monica Studio.

[ad_2]

Source link