Witcher 3 switching port started development just 12 months ago



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We recently sat down to try a preview version of The Witcher 3: Wild Hunting on Switch and yesterday we published our practical impressions. Spoilers! This is pretty remarkable. Our friends from Digital Foundry also had the chance to meet one of the main producers of CD Projekt RED, Piotr Chrzanowski, and explained to him in detail the complex process of carrying the game.

Saber Interactive is the studio responsible for the port as a whole, Chrzanowski and CDPR "providing advice," according to the article. He revealed that the port had been in development for a relatively short time given the epic reach of the RPG of the open world and the considerable constraints it imposed on the switch's mobile chipset. When asked how long the process took, he replied as follows:

More than a year now. It depends if you want to add commercial elements, but I would say it's about 12 months at this point.

He then explained how the team had used some of the Switch's many "miracle" ports, including the reduction of texture quality and the use of dynamic resolution in certain circumstances (temporary reduction of the resolution of the screen when computing situations number of frames per second). In other areas, however, there have been surprisingly few changes:

The geometry is the same. I think we dropped the LOD 0s in cinematics in most places, because of memory constraints. At least in some cases, we had to find a balance between what was logical and what was not. But overall, yes, basically, we changed most textures but models, we have not changed much. There were slight adjustments in some cases, but nothing [much] I would say. If you compare image by image, you will not see much difference apart from obvious things, such as the density of the foliage.

Elsewhere, Chrzanowski explains how ambient occlusion is now present in the Switch version (it was missing from the E3 version). The interview covers various technical aspects of the port and we strongly recommend that you check it if you can not get enough details. Regardless of the clever hints used to make Switcher work (as we learned at CDPR) without sacrificing the effect of its huge open world, it is impressive that Saber Interactive took only 12 months to get it in shape on Switch. We look forward to giving a boost to the final construction when it launches on October 15th.

You think you can compress The Witcher 3 on a mobile chipset in just one year? Pah, a kid's game – why not do Red Dead Redemption 2 at the same time on a second monitor? While we needlessly consider all the other "impossible" ports we expected on Switch, why not leave a little comment in the usual place?

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