WoW Classic brings the community back to World of Warcraft



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World of Warcraft Classic is teeming with life. Merchants shout their merchandise by offering magical items and equipment at reasonable prices. Adventurers form parties to protect against low-level dangerous enemies. Earlier in the day, a stranger approached my mage and asked if I could summon him with water. I do not remember the last time a random player asked me anything in World of Warcraft. It's nice to feel useful again.

Blizzard has spent the last ten years changing, eliminating the need for players to interact directly with each other in the unconventional version of World of Warcraft. The difficulty of the main content of the game as part of the quest has been significantly reduced compared to the launch, allowing players of all levels to easily adapt their content quickly. Features such as the Dungeon Finder, which automatically forms random player games for multiplayer content, have made dungeon exploration much more efficient but impersonal at the same time. Unless I decide to start raiding or using hardcore content between players, there is no reason for me to rely on other people in the modern world. World of Warcraft.

Oh my god, I need other people in World of Warcraft Classic. The old school Azeroth is not friendly with solo players. I've died at least a dozen times in Westfall, the 10-20 level zone outside of Stormwind, trying to play a 2004 role-playing game online as a regular gamer in 2019. There's has enemies everywhere, wandering the landscape and packed in overcrowded camps. They hit hard and are hard to kill. Taking a creature of equal level consumes most of my mage's mana, forcing me to rest between each death. Taking two equal creatures is risky. For the first time in years, I had to use my mage's Sheep spell to temporarily turn an enemy into a harmless creature. To take at least three equal creatures is a suicide.

I died four times at Camp Murloc off the West Coast, trying to attack too many fisherman monsters at the same time, before a randomly selected player invited me to join their group. We happily trampled on these aquatic bastards, rolling up and down the coast, casting spells and swinging swords. The players joined and left our dilapidated party. Our itinerant group of murloc murderers was my first taste of true fellowship World of Warcraft in a long time.

Killing murlocs makes us feel good.

It's not just the danger that brings World of Warcraft Classic players together. Challenging quests, tougher creatures, and lack of fast moving options mean that players spend much more time in one upgrade zone. In modern Sensational I can walk through quests in the starting area of ​​the Elwynn Forest in a matter of hours, traveling back and forth from Gryphons to Stormwind City for supplies and driving my inheritance between two quest objectives. There is no griffin in the Elwynn Forest at WoW Classic. There is no inheritance mount. There is a lot of walking and a lot of killing two dozen creatures to collect four or five quest items. I spent a day and a half at Elwynn Forest in WoW Classic, just begging and chatting, getting to know other players through the live chat, because they were with me.

Many of these players are still with me in Westfall. I'll join a party to eliminate some Defias bandits, and this is the only guy who keeps making inappropriate comments in the chat, trying to raise the actors on our role-playing server. Oh, and the priest is the kind woman who offered to sell me a magic wand for 20 silver coins only to realize she did not have all the materials needed to make it. It is simply not possible to quickly access lower-level content. So we are all stuck with each other. I like that.

The auction house in Stormwind is completely dead.

The new economy does not harm inter-community relations either. There are no old artisans who make items and throw them at the auction. Instead of going to the craft market, players ask artisans to meet and turn them into business discussions. Loot bags, made by tailors, are in great demand. My mage is a tailor and I have done many things for wandering adventurers in recent days. These players will remember me. I will remember them. So begins the friendships of MMOs.

Oh, wait, it was at a different place in vanilla. Still pretty dead.

during WoW ClassicThe first days of demonstration, I called the game "the hell we asked." Compared to the World of Warcraft, with all its amenities and shortcuts, yes, it's hellish. But it is also full of like-minded players who are ready to come together to complete it. It reminds me of the neighborhoods where I lived before the internet, when I knew the names of my neighbors and that everyone was ready to help each other. It's an incredible feeling.

the WoW Classic The servers are overcrowded at the moment, but this overcrowding fades when troubled players return to the main game. Ultimately, there will only be people who adhere to the community spirit of the game and come together to make the old school Azeroth a welcoming and surviving place. I will be there.

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