WoW Classic Team Says They're Focusing on Core Game Systems, Combat and Content; More Info Inbound "Soon"



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The WoW Classic Team has posted a status update for its upcoming Vanilla World of Warcraft server option.

The update was posted by Kaivax on the official World of Warcraft Classic forums.

Related WoW Classic Team Difficulty Talks, Differences, Dev Challenges & More; Says Classic Is Not Intended to Compete with Modern WoW

"Hello Classic enthusiasts", Kaiax wrote. "We've been following the discussions about the classic and the future of the game, and we've been working on it."

According to the community manager, community feedback following the WoW Classic Demo has been great, and the team has been able to identify and fix various reported issues, including incorrect health regeneration and the critical critical hit multiplier. In addition, an issue with Rogue Energy has been fixed and Critical Strike Rating has also undergone changes.

One thing many players noticed the incorrect health regeneration and the spell critical hit multiplier. Good catch! Going into the demo, we thought we'd be up and running again. Before BlizzCon, we specifically check the health and mana regeneration, and set the critical hit cases. We also did battle and regeneration tests to make sure we had those accurate.

It turns out that there was a discrepancy between how to behave correctly and the environment is correct (not correct …). Tracking that down taught us how to prepare for our environment.

Warlock demon summoning was broken – lots of players said that you should not lose your current demon until the new one appears. We double-checked and in the original 1.12 WoW, and there, you soon start a new demon, your existing demon disappeared. So the demo actually played the game. There were a few other reports – such as "rare mobs do way less damage" and "Kobolds at Jangolode Mine run faster than walking speed when running away" – where we were able to confirm that the gameplay was the same in the demo the original 1.12 WoW.

It's important that there are some bugs we're going to fix before launch, and there are some bugs that we do not intend to address. As we mentioned in our BlizzCon presentation, some differences are not worth fixing, like differences in how the mail works. Nonetheless, we've fixed some fairly high-priority issues:

Critical Strike rating: Each item now "Improves your chance to get a critical strike by X%."

Rogue Energy did not work right: it was both benefiting from melee haste and re-calculating more often than it was supposed to. Both issues were fixed.

Slow Fall no longer applies to your jumps.

You again get pushback when hit by ranged attacks and wands.

Dodge, Parry, and Miss were not happening often enough.

In his post, Kaivax writes that while the team is also looking at the user's interface and visuals, the team is currently prioritizing on core game systems, combat and content.

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"That's not all we've done, of course, but we want to give you an idea of ​​what we're prioritizing: core game systems, fight, and content," the community manager explains. "We've spent time on the other side of things, and we've got some user-friendly graphics and we're looking at it."

Related Blizzard Responds to WoW Classic Community Development Questions; Says "Complicated" Development is "Definitely Moving Along"

Last but not least, the post ends with Blizzard's promise that it will be released soon, so it is not the regular "soon" that is often used.

Blizzard's Vanilla server option for World of Warcraft. If you wanna check out some comparison shots and videos comparing the original World of Warcraft to the Classic Demo that was released at Blizzcon last year, check out this post.



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