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During the last livestream of Inside Xbox, Microsoft's Project xCloud technology was introduced in action. Project xCloud allows games to be played directly on devices via remote data center hardware, allowing you to play games over a fast Internet connection. Specifically, Forza Horizon 4 ran on an Android phone connected wirelessly to an Xbox One controller.
Kareem Choudhry, head of cloud gaming at Xbox, said the public trials of the xCloud project would begin this year, although no specific time window has been given. Not much else was said in terms of details, but Microsoft took a look at technology last year with a video describing how it works. At E2 2018, Xbox head Phil Spencer spoke about streaming games during the company's presentation and pointed out that the technology would offer "a quality game on any console".
Cloud gaming is a relatively new and complex technology, and it's a good thing we're covered. Do not forget to check our detailed explanatory on everything you need to know about cloud gaming.
Recently, I reviewed the cloud broadcast service called Shadow and its Shadow Ghost decoder. The service gives you access to a powerful gaming PC and broadcasts the video stream from this PC to any device that can run the Shadow application. Although Shadow had some problems, Shadow worked particularly well for non-competitive gaming experiences.
Inside Xbox had some other great stories. Halo: The Master Master Collection should be launched on a computer by means of a phased roll-out starting at the end of the year, each sleeve set being sold separately. Halo: Reach will be the first in the range to touch the PC. Reach will also come to the Xbox One version of the multiplayer collection available to existing owners; the campaign and Firefight mode will be separate downloadable content. Xbox Game Pass subscribers will be able to access all additional content during the update.
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