Yes, the 2020 Seahawks offense has been very slow to get the games (but not the slowest!)



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A regular complaint about the Seattle Seahawks offense is that, unless they absolutely have to, going up isn’t their thing. How many game penalty delays have occurred or timeouts lost due to waiting to break it with: 00 on the game clock? Probably too many to count.

NFL data analyst Michael Lopez released a chart last week showing the breakdown of the 31 teams and the percentage of Snaps (Q4 exempt to keep it in neutral game script situations) that stand out. are produced based on the time remaining on the game clock. Believe it or not, the Seahawks aren’t the slowest and in fact not even close. This honor belongs to the Green Bay Packers.

Just looking at the board, the Seahawks finished 6th slamming the ball in the dying seconds of the game clock, behind the Rams, Eagles, Panthers, Ravens and Packers.

Now, of course, the pace of play and the quality of the attack are not linked. The Packers are incredibly slow and Aaron Rodgers won the MVP title. Rodgers also likes to cut down on time not only for pre-snap reads, but also for his extremely efficient ability to get teams to jump offside for free play. Meanwhile, the Cowboys managed to crack the ball with plenty of time to spare and that generally led to a quick check.

Russell Wilson has said about ten times that he wants to play faster and with a beat. Football Outsiders says the Seahawks only finished in the top half of the NFL once under Wilson, and that was the year that Darrell Bevell fired. As you can see in the integrated graph, the 2020 Rams were capable of playing early and late on the clock. We don’t know how much that style will carry over with new offensive coordinator Shane Waldron, but the Rams’ offensive pace almost seems to be a mix of what Wilson would like (more tempo) and what Carroll would like (slow down the game). . on time).

There is another graph that I found interesting with a larger sample size that might stimulate discussion on whether sacs occur more often with late rupture versus early rupture. Based on five years of data, it looks like late snaps increase the odds of a sack.

These third figures seem significant. Russell Wilson’s layoff rate is astronomical in 3rd drop, but the league-wide layoff rate in general appears to be the same at that level.

Although no the reason, one reason for the increase in sacks late in the clock could be that defenses can better time their jumps knowing the situation at 1 to 5 seconds, compared to offenses without a huddle or upempo with quick clicks that don’t allow really in defense of getting together.

Given Seattle’s historic heavy reliance on many pre-snapshot identifiers to determine covers, proper reading, block assignments, and more. I’m not sure if we’ll necessarily see a drastic change in how the Seahawks offense works, but I know I’m tired of even looking at them not even out of the click with 10 on the game clock and pulling ass to avoid a penalty.



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