You will be able to kill a lot of dogs until the end 2



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The Last of Us Part 2 adds many modifications and modifications to the formula established by its predecessor in 2013. But the most surprising is probably the increased brutality you will see on the screen while Ellie pulls, stabs, smothers and hacks various human beings to death. The post-apocalyptic furtive series of Naughty Dog deals with the horrible things you will have to do to survive and, in addition to murdering many people, and if your game unfolds as our preview, you will also murder many dogs .

We recently spent about two hours playing The Last of Us Part 2 at a press conference in Los Angeles, where Naughty Dog introduced us to his smarter and more dangerous enemies. Joel and Ellie fought (and killed) trucks loaded with deadly human survivors in the first game, and Ellie will face more on the second. But this time, they have attack dogs to follow that smells good.

Dogs add new wrinkles to stealth gameplay. If they cross the olfactory trail, Ellie is moving around, they can follow her, which means you have to worry about being uprooted instead of staying at the shelter. looks and be silent. Often, you will have to keep moving or use a distraction to throw a dog – you can not just relax behind a piece of blanket to stay safe. Ellie's increased mobility and new abilities, such as crawling in tall grass for that it's harder to spot, help a lot, as do big encounters with indoor and outdoor places that offer you many options to stay in motion and avoid being caught.

Stealth in all situations and stay out of the fight is very difficult, though, and you probably will not have to kill someone to stay alive. If you embark on a fierce battle with enemies, you will see attacking dogs overthrowing you, trying to knock Ellie over and tear her throat. This means that you shoot dogs, stabbing dogs and sometimes melee weapons like axes and machetes.

Of course, the fight against attack dogs is not really a novelty in video games, but the focus of the second part on the savagery of the fight for life makes these moments particularly painful. They are also amplified by the reactions of the human companions of dogs when you kill one. After finishing a dog, it is common to hear his owner screaming in pain about the situation.

Hearing these painful cries is a horrible addition to an already horrible – and helpful – situation. Anthony Newman, co-director, said the detailed killing animations in Part 2 are "supposed to be disturbing", which is also true for times when you have to fight and kill animals. And yes, "disturbing" is definitely a good way to describe the whole situation.

Our featured game session a lot humans wandering with dogs, making animals a serious threat, whether you are stealthy or in combat. More often than not, we had no choice but to send them, causing dog after dog to cry loudly at their canine buds – and to insult Ellie aloud.

The thematic goal of The Last of Us Part 2 is to make you feel the impact of your actions as you work in your post-apocalyptic world. Ellie is crusading for justice (or revenge) in the second part, and Newman said the game is about humanity and what you may have to sacrifice to stay alive in its brutal world.

As writer Neil Druckmann pointed out on Twitteryou have freedom of action in Part 2 and, if you are careful, can avoid dogs and choose not to kill them. During this demonstration, I really could not avoid them. My apologies to all dogs.

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