Solo Fortnite Showdown still feels totally out of place for me



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Fortnite Limited-Time Solo Confrontation Mode Credit: Epic Games

This was an exciting time the first time Fortnite: Battle Royale The game did not have a competitive mode yet, so this time-limited mode of a weekend seemed to be a fascinating thing: the ability to put in the game. Test your construction and shooting technique at a given time.It was not long to discover the inherent flaw: in a game with 125 million active players at this stage, the idea of ​​being there. one of the 100 players to get a prize is functionally impossible. This round will have 500 winners, but for all intents and purposes this number could also be zero. I have not touched Solo Showdown this time, and I have imagine most other people harbor "

It's a shame because it's not difficult to see the prospect in a mode like this to bring out the competitive side in all players, not just a few. If you award prizes to lower-level people – by crossing a certain threshold, say, or by finishing in a certain percentile of players – you can maintain the competitive spirit of the mode while encouraging more people to try it. stroke . But right now, the vast majority of players do not even want to try

Fortnite Source: Epic Games

Many games have managed a much smoother transition between the casual game and the top game. Players can expect a much higher level of play in the Overwatch competitive mode than in the casual game, but that does not mean that all players except those at the professional level, have no reason to join. Classified modes in all kinds of games start at a more accessible place and encourage players to hone their skills.

A "ranked" system is difficult for a game like Fortnite, which has no skill-based matchmaking, or really matchmaking based on anything at all. But right now there is an aggressive cliff between competitive gaming and all the rest: there are a few thousand people in the world who can interact significantly with competitive modes, and everyone can only hope to play that game. 39, a match or two. This time, the Solo Showdown also serves as a qualifying round for Summer Skirmish, but it's still the same problem: it's essentially something for professional players and nobody else.

It seems like it should be possible to encourage the elite players up to their games without sacrificing the rare achievement of standing at the top of the heap. That's the concept of the royal battle, after all: the # 1 ranking is the ultimate prize, but most people consider themselves proud of the top 5.

The Fortnite Competitive Scene is still in its infancy, but I hope Epic is considering ways to make it a little less impenetrable. It's the allure of this game, after all: a mix of high-level acrobatics and impressive accessibility, even for low-skilled players. The focus on the elite players does not match this experience.

Fortunately, finding ways to reward lower level players in Solo Showdown would do the trick very well. These rewards should still be difficult to win, and perhaps half of the players would still be shooting for nothing or with any trophy of participation. But by giving people the idea that they could gain something, the movement would be greatly improved

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The time-limited solo felling mode of Fortnite source: Epic Games

This was an exciting first time Fortnite: Battle Royale ran a Solo Showdown, which was nothing like a competitive mode , and this time – limited mode of a weekend seemed fascinating: the opportunity to test your construction and shooting skills with the help of fabulous prizes for those who have proved worthy of the name, but it does not need more to discover the defect: in a game of 125 million active players at this stage, the idea of ​​being the One of the 100 players to get a prize is functionally impossible. This round will have 500 winners, but for all intents and purposes this number could as well Solo Showdown this time, and I have to imagine Most people do not have it either.

It's a shame because it's not difficult to see the potential in such a mode to bring out the competitive side of all players, not just a select few. If you award prizes to lower-level people – by crossing a certain threshold, say, or by finishing in a certain percentile of players – you can maintain the competitive spirit of the mode while encouraging more people to try it. stroke . But right now, the vast majority of players do not even want to try it

Fortnite Credit: Epic Games

Lots of games have allowed for a much smoother transition between the casual game and high level game. Players can expect a much higher level of play in the Overwatch competitive mode than in the casual game, but that does not mean that all players except those at the professional level, have no reason to join. Classified modes in all kinds of games start at a more accessible place and encourage players to hone their skills.

A "ranked" system is difficult for a game like Fortnite, which has no skill-based matchmaking, or really matchmaking based on anything at all. But right now there is an aggressive cliff between competitive gaming and all the rest: there are a few thousand people in the world who can interact significantly with competitive modes, and everyone can only hope to play that game. 39, a match or two. This time, the Solo Showdown also serves as a qualifying round for Summer Skirmish, but it's still the same problem: it's essentially something for professional players and nobody else.

It seems like it should be possible to encourage the elite players up to their games without sacrificing the rare achievement of standing at the top of the heap. That's the concept of the royal battle, after all: the # 1 ranking is the ultimate prize, but most people consider themselves proud of the top 5.

The Fortnite Competitive Scene is still in its infancy, but I hope Epic is considering ways to make it a little less impenetrable. It's the allure of this game, after all: a mix of high-level acrobatics and impressive accessibility, even for low-skilled players. The focus on the elite players does not match this experience.

Fortunately, finding ways to reward lower level players in Solo Showdown would do the trick very well. These rewards should still be difficult to win, and perhaps half of the players would still be shooting for nothing or with any trophy of participation. But by offering people the idea that they could gain something, the movement would be greatly improved.

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