[ad_1]
Capcom shared more details on the upcoming Devil May Cry 5, saying it's aiming for a consistency of 60 frames per second.
According to an interview with the developer of Famitsu, via Silicon Era, while the goal for the team Photorealism is combined with a "tight Capcom game control", a constant impact of 60 fps is also a goal, to nail the high-speed fight badociated with the series.
However, Capcom said that photorealistic graphics will affect the mechanism of motion cancellation, saying that it would look strange and called it "the strange valley of action. " As a result, players will still be able to enter the undo movement in DMC 5, but it will not skip animation. The developers are continually trying to compensate for the new look of the game with the responsiveness of the gameplay.
There were also some tidbits of stories, with Capcom saying that he wanted Nero to be at the top of his game, in the body and at the same time. mind, so the frame is a few years after Devil May Cry 4, and there is a reason why Dante went crazy
Last month, Capcom told Famitsu that the game was 75% complete be playable at the Gamescom.
Shabana is a freelance writer who appreciates JRPG, wine and does not finish games. Follow her on Twitter and Instagram.
[ad_2]
Source link