A former visceral director reveals what the dead space 4 could have been



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After Dead Space 3 ended up being underperforming in the market, Electronic Arts decided to put the property on ice, putting away future outlets for home console or PC. This does not mean that there were no plans for a Dead Space 4 . In fact, there was already a glimpse of what the now-defunct gaming studio was planning to do with the third-person survival horror game if ever an opportunity was presented to move on to the next step Dead Space 3 in a potential Dead Space 4 .

Eurogamer published an article after speaking with former art director Dead Space Ben Wanat, who now works at Crystal Dynamics, the studio. behind Rise of the Tomb Raider and the next project Avengers . Wanat explained that the fourth game would have resumed after stopping the third game, and that humanity would have been shocked by the growing infestation of necromics.

There would have been essential design elements carried forward from the third game, one of the things the team wanted to focus on was a slightly more emergent approach to survival – something based on that which was introduced in Dead Space 3 with the flotilla section, where players had to collect supplies and stay alive in an open space. This concept would have been expanded to a much larger role in Dead Space 4 where players would have been required not only to defend against mutated hordes but also to attempt to gather whatever they could to stay alive

The idea was that the game would certainly draw more from its roots as a desperate horror game rather than the more cooperative business oriented towards the world. action of Dead Space 3. It was sort of like the equivalent of Resident Evil 6 for the series Dead Space only unlike at Resident Evil 6 there were not enough sales to justify another release in the venerable action-horror series

The idea was that the beginning of Dead Space 4 would focus on the exploration of a carcbad track of navir es, collecting supplies, avoiding necromorphs and finally repairing your ship. to the next sector. The scale of the game would begin to worsen as players improve, playing areas expanding into sections close to the open world with more ships to explore. and more dangers to meet.

The game would have been rather ambitious The second half, as Wanat explains that each ship carcbad player would have been able to explore would have been complex, unique and very detailed. The plot would have unfolded as players would explore these ships and discover more about the ShockPoint journey and its connection to the necromorphic plague.

Wanat explained that the weapons would have been revised so that the players are not under control. also plans to introduce new types of enemies that could "snake" by zero gravity and eat your face.

A main character has never really been decided; it could have been Isaac Clarke, but Visceral was also thinking of making Ellie the main character of the fourth game. The Ideas for Dead Space 4 looked great, but after AE tried to market the third game to the public that titles like Gears of War attracted, the franchise fell after the short sale, and EA put the mark on the ice. Maybe we'll finally see the vision of Visceral Games Dead Space 4 come to life?

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