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Three Fields Entertainment was built up to its eventual Burnout-esque racing game over the past two years. Danger Zone aims to reproduce the magic of Crash mode, and while this has been largely successful, the sequel looks like the next step towards the kindness of arcade racing. Danger Zone 2 can walk on a territory similar to its predecessor, but it enhances a number of things that make it a better experience.
The gameplay here is almost identical to the first danger zone – you must cause as much damage as possible. Drive in traffic, control the movements of your vehicle in the air to hit other cars and collect items to help improve your score. This core is still rock-solid, nailing the "one more go" factor as you climb the rankings for each level. However, there are two major changes in this sequel that amplify the fun.
First, collision junctions are no longer in a dull indoor facility. The game was taken outside and on real road recreations. This, with a much more colorful coat of paint, makes a game much more attractive to watch. There are certainly still some elements that are a bit undercooked, such as the continuous lack of music and an easy-to-read but strangely unfriendly user interface. However, Three Fields Entertainment is targeting Gunout, and Danger Zone 2 feels overall visually closer. Secondly, almost all levels have a prolonged run up to the "danger zone" itself. Before you reach the main event, a stretch of highway not only allows you to gain speed and momentum, but also set the goals for speeding up that you can complete to increase your score. These usually involve traffic control, a mechanic originally introduced in Burnout: Revenge to allow you to slam pedestrian vehicles into each other to cause even more damage. Other racing challenges will require you to reach a number of boost chains. Boost Chains is a return to the original Burnout, where the use of the entire boost bar at one time recharges so you can continue. These additional wrinkles make the levels more game a little more involved, but they also provide insights into the regular racing gameplay.
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