Remedy: Alan Wake and Quantum Break Can not Get Sequencing Without Microsoft's Approval



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Alan Wake fans have been waiting a long time for a good sequel, but they may never get it, and that's twice as much for Quantum Break fans. The reason, according to developer Remedy Entertainment, is that Microsoft does not want to do them.

"Considering our story … Alan Wake was really interesting but it was a collaboration with Microsoft, a sequel," Tero Virtala, CEO of Remedy, told GamesIndustry.biz. "Quantum Break, we also put a lot of effort to create the world, the characters, the stories, but it was always Microsoft IP, they decided not to go further.Care how we we create it, how we develop it, what creative decisions we make, and maybe someday in the future, if it turns out to be effective, it comes down to us to decide what will be done for us. "

Having learned from this, Remedy does things differently this time with Control, which he debuted at the E3 last month. Virtala said the control "represents a new step for Remedy". It's partly because he wants to create shorter games and work on multiple projects. But that's also because, for once, Remedy wants to start something that he can continue later.

"We can create great games, but the type of games we do with a world and immersive characters, memorable stories in any entertainment business for franchises that could live for a long time," said Virtala. "And now, for the second time, we were in a position where we had done all this basic work and then there was no possibility to continue these stories … we did not want to face again . "

Remedy released Alan Wake in 2010 and followed with the smaller American Nightmare of Alan Wake in 2012. Alan Wake was well received, collecting a 83 Metacritic score on Xbox 360 and PC. Although American Nightmare was revised a little more severely (76 on Xbox 360 and 73 on PC), both games had been sold to 4.5 million copies in March 2015, and Remedy even had a Alan Wake prototype 2.

Quantum Break launched on Xbox One and PC in 2016 and received an 8/10 from IGN. Microsoft also called Quantum Break its "new best-selling IP this generation" shortly after its release.

When released in 2019, Control will be Remedy's first multiconsole since Max Payne 2 in 2003: The Fall of Max Payne. The control looks a lot like Quantum Break, but it seems more focused.


Nick Santangelo is a freelance writer based in Philadelphia. He likes video games and sports, but not sports video games. Follow him on Twitter .

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