The former creative director of Visceral unveils plans for Dead Space 4



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New information describes the aborted plans of Visceral Games for what would have been Dead Space 4.

Speaking to Eurogamer, the former Artistic Director of Dead Space, Ben Wanat, revealed that Dead Space 4 would further focus on resources for exploration and trapping for survival, blending the closely scripted action of previous games with larger and more open areas that the player could explore freely.

"The idea was that you were trying to survive day-to-day against infested vessels, looking for a glow of life," said Wanat, who is now Artistic Director of Crystal Dynamics.

Dead Space 4 would have expanded the "Lost Flotilla" chapter of Dead Space 3, in which Isaac drifted through a cemetery of destroyed spaceships on the trail of an SOS signal. "The Flotilla section in Dead Space 3 left to see what could be non-linear gameplay, and I would have liked to go further in this area, "said Wanat.

The concept was that the player would jump from a ship to the next. another Wanat had predicted these ships would be very different from each other Imagine a complete list of ship types, each with unique objectives, plans and gameplay Our original prototypes for the Dead Space 3 flotilla had Wild enough that I would have liked to be able to use. "

The article reveals two other interesting details: Dead Space 4 would probably not have presented Isaac Clarke The main character of Wanat was Ellie, a featured character in Dead Space 3.

More Dead Space 4 would have introduced a new character.The range of Necromorphs that were more dangerous in Zero-G environments, and reworked the controversial craft element of the previous game: "I love the fact that players have have been creative to bademble their weapons, but it has become very difficult to settle them. "Wanat said.

Visceral of course never had the chance to put these ideas into action, having been added to EA's own graveyard studio at the end of last year. Nevertheless, the revelations form another chapter in the fascinating history of the series. Last year, Eurogamer also revealed that Visceral's original vision for Dead Space 3 was very different from the final product, while PC gamer collaborator, Mat Paget, learned that the original Dead Space was starting. as System Shock 3.

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