At least Halo Infinite crashes with strong comedic timing



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A group of armored Spartans pose, weapons ready, at the edge of a battlefield as a Warthog jeep crosses the hill behind them.

Picture: 343 Sectors of activity

In my first two deaths, I was certain Infinite halo was doing something right. In that short amount of time, I identified the closest powerful weapon, the skewer (which is also the best weapon ever put into a video game), and ran for it. I jumped into one of the Halothe iconic man cannons, which threw me across the map at two other people who were also looking for the weapon. I threw two grenades, shattering their shields before landing, taking out one as the other focused fire on me. However, it was not their many bullets that ended my life. Instead, it was my friend’s ghost, also shot through the Cannon Man, that shattered my poor Spartan bones.

Upon respawning, I returned to the location of the mighty weapon to see that my friend had grabbed the weapon for himself. I arrived just in time to see the enemy’s two-foot-long spear from the skewer sink into his body. And so, I, a fool, walked over to his body to pick up the now free skewer, not realizing that the bolts had retained collision for a moment after impact. His lifeless body, his spear and everything, then landed on top of me, killing me instantly. That’s all to say that Infinite halo do what Halo does best: deliver incredibly silly moments emerging comedy.

Infinite halo is expected to strike in December after a series of delays due to the global pandemic and general production issues. This weekend marked one of the finals of the match test flights before this official launch. The test, on the whole, was fun to play, but terrible to perform. The version I played was about two and a half months ago and had a series of almost unbearable known bugs including memory leaks, multiple crashes, broken party system, specific performance issues. to the graphics card and more abandoned games than me. could be in my group of eight. At one point, at least two of us were having a revolutionary problem.

Despite that, it was one of the dumbest pleasures I’ve had playing a video game in months. Infinite haloThe sandbox of, which refers to both level design and the collection of tools you have to play with in the game, is one of the best I have ever seen. The interplay between grenades, electric weapons, and vehicles has been what has defined the series for years. The addition of a grappling hook, a concussive burst of energy that sends players and vehicles flying, and all-new physical interactions have totally revitalized the series. There are new ways to Halo be funny. Bouncing grenades, grappling hook crashes, and accidentally throwing a fusion coil at the back of your friend’s head are just a few of the new and awful ways to do stupid shit.

All of this is backed up by the seriousness with which the game is taken at first glance, sarcastic AI aside. Each game opens with a slow panning over your team as all of your Spartans do cool action poses. The card’s pre-game shots are loving, serious, and way too long. The music is stoic and the views magnificent. Real action is anything but what makes it all work so well. Self-seriousness becomes the setup for the game’s ridiculous physical comedy. “Look at these hardened military men, ready for the fight to come.” The game says, before showing these same hardened soldiers accidentally dropping cars on their own skulls.

Hell, emerging comedy extends to nightmarish game bugs. I have never seen a video game crash with better timing than when my friend Steven joined a game after waiting several minutes for their computer to restart. The “okay, well we can-” be cut off by a complete crash on the desktop was one of the funniest things I have ever heard. It was even funnier the third time, too. It’s good to see that the vagaries of fate, and the game’s god crashes, abide by the rule of three.

It is appropriate for a game which is so invested in the legacy of Halo 3. From its level design to its emphasis on equipment instead of capabilities, and its refocus on Covenant, Infinite halo is a game more modeled on Halo 3 than any other game in the series. Halo 3 introduced Forge, Halothe iconic card creation tool of, and is for many the quintessential Halo Game. It was a fun and messy sandbox, but deeply invested in being a serious conclusion to its series, despite adding a lot of the wackiest shit ever seen in Halo. All this energy is carried in Infinite, and in response to Halo 3, it is a great success.

The same cannot be said of the torch left by the unjustly slandered Halo 5. A large number of Halo 5the most exciting and ambitious choices have been abandoned. Of course you can climb on objects Halo 5-style, but it totally lacks fluidity. The movement system in this game was flawless and almost totally unique. Using your boosters to squeeze through the corners was not only cool as hell, but added so much to the feel of the game without compromising the idea that you are wearing massive armor.

As much as I like what I’ve played Infinite, I can’t help but feel like he still has a bullet on his shoulder from the world’s initial negative response to the previous 343 effort. A new generation of Halo must be confident, hungry and at least a little ambitious. I’m excited about a 343 that’s ready to look to the future, and I think the team is doing it. But I can’t help but fear that their love for the past may hold them back.

In the meantime, at least the comedy is sublime, and I love all the terrible things that Infinite halo allows me to do to my friends.

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