Intel Pentium G4560 + GTX 1050 Ti. What's a gaming computer capable of doing at the price of a console?



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Can I create a gaming computer at a console price? Yes Is it possible to play comfortably in most games? Unfortunately, not always. We have badembled such a computer with a Pentium G4560 processor, a GTX 1050 Ti graphics card and other components for a total of 990 rubles. About as much now stands Xbox One X. And find out what we can rely on this money in games.

Someone is sure that the ideal gaming platform is a Sony console (in the extreme cases of Microsoft) so for entertainment is enough and a mobile phone. In any case, the disputes with these guys are reduced to two positions: the comforters blame the need to update the "iron", "bakers" – expensive games for consoles.

In addition, there is a popular opinion that a good game "bakery" it costs at least $ 1000. And we will have to update it almost every year with the release of new generations of video cards and processors.

We decided to bademble a gaming computer as little as possible and see if it is able to provide an acceptable frame rate. ] Our Budget Construction

For the badembly basis, we took the experienced tips from the Onliner.by forum in the "Computer Selection" branch. If you decide to build your own computer, be sure to check it. All components for badembly and testing were provided by the guys at Socket.by, for which they are individually grateful.

We took the Intel Pentium G4560 processor. The processor of the generation of "Pentiums", which in the first quarter of 2017 has acquired the support of Hyper-Threading technology. Of course, Intel has left support for all of the AVX 2.0 instructions for Core i3, but the performance gain is not always noticeable.

Our specific Pentium G4560 operates at 3.5 GHz, has two processor cores and four streams, DDR4 memory with a clock speed of up to 2400 MHz. For some, the sadness, and in our case it is very good that the hyper-foam is designed for the LGA1151 socket, under which it is easier to find a cheap motherboard.

In addition, we take the boxed version not to waste the cooler. Spoiler: the complete enough for cooling and therefore not a hot "stone".

The video card was chosen ASUS GeForce GTX 1050 Ti. Right now, it's one of the least expensive GTX 1050 Ti, not counting the Palit card, which costs 6 rubles less. Our graphics card operates at a reference frequency of 1290 MHz (Turbo-overclocking at 1392 MHz), and GDDR5 memory – at a frequency of 1752 GHz. Why not GTX 1050? First of all, the price difference between our video card and the cheapest GTX 1050 is only 80 rubles. Second, 2GB of video memory in 2018 is not enough, and 4GB is the minimum necessary. Lack of video memory can dramatically affect performance.

All this, we are going to mount on the motherboard ASRock H110M-DGS R3.0. The third revision card and no additional BIOS firmware supports working with Kabby Lake generation processors. It is quite small, manufactured in mATX format with Intel H110 chipset and has two slots for DDR4 memory slots with a maximum frequency of 2133 MHz. In one of the slots we will put 8GB of Crucial memory (DDR4 DIMM, 2.400MHz) – one of the cheapest blades on the market.

Of course, I would like to support our system with a solid state drive. In addition, now you can take a 250 GB SSD at the price of the cheapest memory band. That's right, it's rather the problem of inadequate prices on RAM. However, SSD will not allow us to reach parity on the price with Xbox One, and so with an acid mine, we will stop on a 1 TB hard drive – WD Caviar Blue at 7200 rpm and buffer of 64 MB.

All this is powered by Chieftec Eco GPE-500S Series at 500 watts, we add the Crucial memory bar to 8GB (DDR4, 2400MHz) and mount it in a Zalman ZM-T2 PLUS package – a compact and cheap housing with a pre-installed fan.

We helped in the & # 39; immediate badembling & # 39; computer Fame, which gathers every day more computers

A little about FPS, 1% and 0.1% [19659006Nousadmettonstoutdesuitequenousnesommespasunprodansletestdesjeuxetquenousn'avonspasuneexpérienceàlongtermeetuneméthodologieéprouvéeNousavonsabordélestestsentantqueconsommateurmoyenquiaachetéunordinateuretexécutediversjeuxàcesujet-duréseaupostrelushkahàtoutessortesde"Inthemeantimewehavetriedtorungamesondifferentpresettunings:superbeatstoseekoutthoseinwhichtheFPSmoyen(persecondrate)willbesatisfyinglysatisfyingThisistheaverageindicator"onthehospital"whichdoesnotdemonstratehowmuchaboutsuch-and-such"iron"gamesaresmoothToprepareeachimagethevideocardoftenspendsadifferenttime(frametime)Forexampletogive60framespersecondeachnewframeshouldleavethepipelineonceevery167msButinsomecasestheframemayremainonthescreenfor80msAndthentheuserlooksat"microfreeze"-ashort-termblockingoftheimagewhichneverthelessindicatestheproblem

Yes, if the cuts are rare, then you can easily reconcile with them. But if they are regular, then the game becomes literally unplayable. Although the average FPS on paper may seem pretty decent. Such an example will be in our tests. We only note that such failures are not always the fault of a single video card. The processor, the RAM load and even the loading of the hard disk data can also be the cause of sagging.

How to show a nervous image in numbers? Recently, in the West, and more and more in Runet, the indicators "1% low" and "0.1% low" are used for this. That's, respectively, the average value of 1% and 0.1% of the minimum SPF in the test section of the game. What is better than the minimum SPF? "usual? The clbadic minimal SPF most often demonstrated a single, slower unique frame, which could only happen once per game. While a sample of 1% of the slowest images can demonstrate the frequency of these lowering. If there are a lot of critical declines, then 1% low will be significantly smaller than the average SPF. And if critical prints are rare, then more "good" pictures will increase by 1%.

Tests in Games

What should I say right now. In the indie platforms on this platform, you can play without problems. You can even buy a 144 Hz monitor to enjoy a fluid image in, for example, Hollow Knight . Average SPF – for 300 fps, and 1% low for 142.1 fps. But it is so, measuring only to calm the consciousness. In the same Cuphead frame rate, for example, is blocked by 60 fps.

The heroic competition shooter Overwatch did not have to suffer for a long time. The parameters have been set to epic. At the same time, the average index fluctuated to 69.9 fps, 1% down showed a playable 45.4 fps, while drawdown dropped from 0.1% to an acceptable level of 26, 1%. Let's just note that this was not particularly noticeable in the dynamics

World of Tanks 1.0 did not have to suffer the pain of choice. We immediately put all the parameters of the HD client to "ultra" – the game showed us a stability of 58 frames per second. The minimum interest indicators also proved to be at a decent level. For the optimization of the new version of "Chars" of Belarusian developers can not be rented.

From Wolfenstein II: The New Colossus tower with maximum twist settings not rolled. The game session just did not start. We reduced all settings to a minimum, and the game flew with an average of 101.1 fps. The prints they were, then completely invisible to the eye, demonstrating the minimum percentage of FPS. At the same time, the game did not look mediocre.

Increasing rates and settings to a high level did not greatly affect performance. The average rate of cadence fell, and the minimum was still the same remarkable. The unjustifiable Wolfenstein II was only on ultra-high settings, when the average frame rate dropped to 17. Most likely, the video card correlated with the amount of memory, judging from the data of MSI Afeterburner, he was drunk at the eye. ] Is a minefield for a computer. You never know where and what pawns. For the test, we landed in the most favorite place on the Miramar-Pecado map, where usually about two dozen players are dropped. And on all graphics, the game behaves extremely unstable. At the lowest level we managed to set 74 FPS average, while the percentages are not so rosy: 1% low – 20 fps, 0.1% – 6.6 fps.

For the test Divinity: Original Sin 2 we used, it seems to us, one of the most difficult battle scenes that ends up becoming a deadly hell from A damned flame. However, the difference between the ultra and high settings was insignificant. For an isometric game with a view from above, it's a very playable result

The biggest problems are the processor and the video card Kingdom Come: Deliverance . At the same time, the narrow neck was a "hyper-foam". No, he performed very well in locations outside the city, displaying a stability of 50 to 60 frames per second without critical circulation. However, everything changes dramatically when you try to visit the city. This is the time when the 1% drop comes to the rescue, the average rate of frames per second based on the results of the race across the city was 48 fps. But 1% was measured at 4.5 fps.

Dark Souls III at high resolution began immediately in digestible SPF. Judging from the benchmark data, they did not seem to be critical

Middle-earth: Shadow of War proved to be an optimal optimized game. It started at high settings with an average of 40 fps, and 1% low was set at 35 frames per second. On average, the SPF increased to 51, which suited us. Frostpunk for Frostpunk is not such an important FPS, and so even at very high settings with an average of 49 frames per second, it was comfortable enough to play. Yes, the percentages are a bit alarming, but we note that subsidence was not noticeable.

Fighting Injustice 2 contained the maximum of graphic quality parameters at 56 frames per second. The percentages have fallen to 29 fps. There are no complaints about the processor and the video card.

And who is here? Ah, yes, beloved "S.T.A.L.K.E.R .: Appeal of Pripyat" . Among other tests, he zatesalsya just like that, to have fun. Let's just say that it's cool on this badembly with an average frame rate of 137.

GTA Online is already relatively old (although younger than "Stalker"), but it's played comfortably – 58 fps on average. "Percentage" lowering at the level of 30 frames per second.

In Fallout 4 all parameters were twisted to "ultra". Including the rendering range. In different areas, the average FPS has not dropped below 58 frames per second. Some subsidence could be observed from exploding cars nearby. Perhaps this can explain 4.6 frames per second in terms of 0.1% low. At the same time, the 1% low index was set at 40 frames per second, indicating that the engine is not too bad for Bethesda.

Despite the fact that The Witcher 3 was published relatively long ago video card and processor. Especially difficult for Novigrad, when you have to send a large number of teams to draw polygons. With this task, "hyperdense" facing the difficulty. On average, the race through Novigrad took place at an average of 42 fps. However, the shrinkage was significant: 1% low – 13 fps. But in the areas with this problem does not arise: the average FPS – 57, 1% low – 22. You can only advise to minimize the detail of the scenes and the number of characters on the screen to reduce the load on the processor ..

not in all the games a bunch of "hyperpy" and the GTX 1050 Ti was able to demonstrate a playable frame rate, even with the minimum parameters. And then the claims should be put forward for the processor, two cores missing some games with cheesy optimization. Nevertheless, in most games tested, we were extremely satisfied with the result posted. Unambiguously, such an badembly can be easily recommended to those who focus on multiplayer competition games, because even in the highest graphic configurations, the group achieves an image with a satisfactory frame rate

. computer. We were particularly pleased with Wolfenstein II: The New Colossus and Middle Earth: Shadow of War, which did not cause discomfort by playing on the not so rich "material".

Thanks for the provided accessories Socket.by

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