Black Ops 4: All Weapon and Nerves in the February 19 Update of February 19 – Release Notes | Dexerto.com



The last major update of Call of Duty: Black Ops 4 has dramatically changed the balance of several weapons in multiplayer mode and Blackout.

In Update v1.13, which went live on Feb. 19, Treyarch developers tuned the effectiveness of some weapons based on comments received from players and their own analysis of the performance of these weapons. in the game.

However, not all changes have been universally applied, some of which have only been implemented on PlayStation 4 and Xbox One consoles.

As might be expected, the least used weapons received improvements to make them more viable, while weapons considered too powerful received slight nerves.

In multiplayer, the two main weapons that hold the attention are the Maddox RBF assault rifle and the Saug 9mm submachine gun, both considered the meta of their respective classes in competitive and casual mode.

The Maddox saw its recoil stability reduced in the first five shots, while the Quickdraw I and II attachments were weakened in terms of ADS-in speed.

The Stock and the ELO for the Maddox were also put into play, the Stock offering less speed of movement ADS and the ELO less stability in decline.

An exclusive console change was made to Maddox, reducing the maximum damage range from 23.6 yards to 20.8 yards.

The Saug 9mm also saw some significant nerves, as basic travel and sprint speeds were reduced to match those of most other groups.

The controversial Stock I and II attachments now offer reduced ADS travel speed, while the Grip attachment offers less recoil stability.

Only two changes to the console were made to Saug 's Dual Wield mode, one being a reduced accuracy of hip shooting and the other, maximum damage reduced from 11.1 yards to 8.3.

With regard to Blackout, there have not been many changes that have caught the attention of players, except perhaps the universal increase in the damage caused by all light machine guns to vehicles and equipment.


You can see patch notes for all weapon changes in the Multiplayer and Blackout modes below, and additional update information is available in full patch notes v1.13.

Weapon setting

  • Assault rifles
    • Rampart 17
      • Increased maximum range of damage from 37.6 to 41.6 meters.
    • KN-57
      • Increased maximum range of damage from 15.2 to 17.3 yards.
    • VAPR-XKG
      • Increased the number of casualties from 5 strokes ranging from 34.7 yards to 50 yards.
      • Enhanced ads, less active than ever.
    • Maddox RFB
      • Reduced stability of the recoil during the first 5 shots.
      • Echo Fire Operator Mod: Improved stability of the recoil.
      • Unwind quickly: ADS-in reduces speed.
      • Quickdraw II: ADS-in reduces speed.
      • Stock: Reduced speed of movement of the ADS.
      • ELO: Reduced stability of decline.
      • [Console only] The maximum damage ranges from 23.6 to 20.8 yards.
  • submachine
    • MX9
      • Increased the number of casualties by 5 strokes ranging from 5.5 yards to 7.6 yards.
      • Improved ADS-in speed.
    • GKS
      • Increased the number of casualties by 5 strokes ranging from 2.7 to 5.5 yards.
    • Spitfire
      • The maximum range of damage is reduced from 9.7 to 7.6 yards.
      • Stock: Reduced speed of movement of the ADS.
      • Extended Mags: Reduced magazine size.
      • Fast Mags: Improved speed of reloading reduced.
    • cordite
      • Powered by the belt: Reduced recharge time overheating.
      • Handle: Reduced stability of the recoil.
    • Saug 9mm
      • Reduced sprint-out speed (now identical to that of most other SMGs).
      • Reduced base movement speed (now the same as other SMGs).
      • Stock: Reduced speed of movement of the ADS.
      • Stock II: Reduced speed of movement of the ADS.
      • Handle: Reduced stability of the recoil.
      • [Console only] Dual Wield: Reduced accuracy of hip shot.
      • [Console only] Dual Wield: The maximum damage ranges from 11.1 to 8.3 yards.
    • Daemon 3XB
      • Increased maximum damage between 6.9 and 9 yards.
  • Tactical rifles
    • Auger DMR
      • Increased speed of movement of the ADS.
      • Increased shooting speed.
      • Mod double operator: Improved shooting time between shots.
    • ABR 223
      • Increased speed of movement of the ADS.
      • Improved sprint speed.
    • Swordfish
      • Increased speed of movement of the ADS.
      • Quickdraw II: Improved ADS-in speed.
  • Light machine guns
    • Titan
      • Reduction of maximum damage from 46 to 38.
      • Reduced resistance to thrill when hit.
      • Stock: Reduced speed of movement of the ADS.
  • Sniper rifles
    • Outlaw
      • [Console only] Increased shooting speed.
    • Koshka
      • ADS reduced.
      • [Console only] Quickdraw 2: Improved speed ADS-in.
  • guns
    • RK 7 Garrison
      • Increased all damage ranges.
  • Shotguns
    • MOG 12
      • Mod of the dragon breath operator: Now 1 fast blast of fire damage instead of damage over a period of time. This increases its potential for a single hit at close distances, and is especially effective when associated with Choke Barrel.
      • Increased maximum damage. Range of 3.75 yards to 4.1 yards.
      • Quickly loosen: Improved speed ADS-in.
      • [Console only] Barrel choke: Improved accuracy, pellet damage and maximum reach.
    • SG12
      • Mod light strobe operator: Reduced brightness on visual light effect.

Merit system update

  • The merit score has increased by x10 compared to the previous model (for example, the dead now grant 100 merit points instead of 10), with a progression also corresponding to x10.
  • The merits are now granted for a wider range of situations and placements in the final match, especially in solo and duet matches.
  • This means that even if players will not necessarily rank faster than before, there are now more opportunities to earn merit without placing in the top 15 solos or the top 10 duets.

Adjusting the armor

  • Increased level 1 damage armor damage to 25%.
  • Increased level 2 damage armor damage to 35%.
  • Increased damage by 50% in level 3 armor melee.
  • Reduced number of armor plates to fully repair level 3 armor from 10 to 5.

Weapon setting

  • Assault rifles
    • Maddox RFB
    • VAPR-XKG
      • Reduction of the decline of the 1st and 2nd shots.
      • Stagnation reduced to idle.
    • SWAT RFT
      • Increased idling.
      • Reduced damage
      • Increase of the decline of the 1st and 2nd shots.
  • submachine
    • Spitfire
      • Reduction of the range of 6 shots.
    • Saug 9mm
      • Redefining speed reduced.
      • Increased sprint-out time.
      • Reduced travel speed (now the same as other SMGs).
    • Daemon 3XB
      • Increased idling.
      • Reduced destruction zone in 2 bursts.
    • cordite
    • GKS
    • MX9
  • Tactical rifles
    • Auger DMR
      • Increased refocusing speed.
      • Reduction of the decline of the 1st shot.
      • Slight increase in the speed of movement of the ADS.
    • ABR 223
      • Increased time between bursts.
      • Redefining speed reduced.
      • Slight increase in the speed of movement of the ADS.
    • Swordfish
      • Reduction of the decline of the 2nd, 3rd and 4th shots.
      • Slight increase in the speed of movement of the ADS.
    • Essex
      • Increase of the rate of fire.
      • Increased refocusing speed.
  • Sniper rifles
    • Koshka
    • SDM
      • Increased refocusing speed.
      • Reduced focus radius.
    • Outlaw
      • Increased idling.
      • ADS reduces the time of entry and exit.
  • Light machine guns
    • General
      • All LMGs now deal increased damage to vehicles and equipment.
    • Titan
      • Increased refocusing speed.
      • Reduced focus radius.
      • Increase the thrill when he is hit.
    • Hades
      • Stagnation reduced to idle.
      • Reduced hip spread.
      • Increased refocusing speed.
      • Reduced focus radius.
    • VKM 750
      • Reduced focus radius.
    • Zweihander
      • Reduced hip spread.
      • Reduced focus radius.

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