Boxes of Black Ops 4 chests were not planned, says the director as a result of Backlash



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Game objects stuck behind payment walls are definitely a painful topic of discussion in the community of players. This takes the precipice of loot boxes being only cosmetic, and has the idea of ​​drawing a very fine line between "voluntary" and inhibiting the gaming experience. Call of Duty: Black Ops 4 David Vonderhaar, Design Manager, mentioned that Blackout the characters would be stuck behind said paywall after implementing these items with the Grand Heist Operation update, there was an almost immediate reaction.

Reddit's advice was angry when an older interview was revealed. Vonderhaar promised that all Blackout the characters can be unlocked via a good routine. The design director did not take long to comment, noting that the initial interview was prior to the launch of the game and that his previously mentioned goal was part of the original plan.

"At the time of conducting this interview, which preceded the release of the game, it's exactly how it worked," he said in response to a fan saying that Activision should not make that kind of promises before they're etched in the marble. . "If I went back in time and did this interview again, I should answer it as I did then."

He then added that "things are changing" and that this sometimes includes the basic mechanisms of unlockables. He also added some examples, in these terms:

  • Allow Specialist to be unlocked at any location without having to search (based on entries that players had earned in cosmetics, but could not use them in Blackout)
  • Add new characters for Season Pass holders (based on entries to give more content to Season Pass holders)

"These two things were not exactly in the design plans at the time.This is a chicken and egg problem.I can tell you what we did and what that we plan to do, but things change that I can not predict or that I do not have Doubly true with the business side of things that have little insight and even less control ".

He then became a little insolent, adding that the only other alternative to his initial interview was to "never give interviews or answer questions". "These two things were not exactly part of the design plans at the time.It's an egg and chicken problem.I can tell you what we did and what we expect. to do, but things change that I can not predict or I did not know Doubly true with the business side of things that have little insight and even less control. "

Although it is true that Call of Duty: Black Ops 4 worked very well, it did not really meet Activision's expectations. With the new operation, the studio had the chance to try to rectify the previous projection errors, despite the fact that it is contrary to the initial plan.

What do you think? Honest changes, or do you think we do not know the whole story? Express your thoughts in the comment section below or explain me on Twitter @DirtyEffinHippy!

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