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The Star Wars game from Visceral is no longer the Visceral Star Wars game – not since EA closed the studio and moved to Vancouver Under the direction of Amy Hennig, leader of Uncharted, the ground of Ragtag which had sunk seemed to be an intriguing premise, and it seems that the work carried out on this edition is not lost. [19659004] General Director of Motive Studios – another EA division role in Star Wars game development – Jade Raymond says, "We have three terabytes of Star Wars illustrations, which is crazy, and there are a lot of very good job.
We do not have a Ragtag, but we will always have the best Star Wars PC games
"When we announced that we were going to move the game", said Raymond at Game Informer, "the idea was turning instead to the agency's players but kept a lot of what was great, there was a lot of cool things like tons of badets and really cool characters that were created.
Amy Hennig left EA earlier this year to create a new studio, and mentioned that the new game would be "pretty different" from what her team was building. to the open world. Still, it seems that Ragtag – the project's code name – and his promise to explore the gritty underside of the Star Wars universe will not be entirely left to the death.
Raymond also says: "Ragtag was In collaboration with the Vancouver team, there was already a group of people collaborating on this project." The team current includes people who have been working on "Skate, SSX and Need for Speeds group back in the day." "There is also the talent of Sleeping Dogs, Prototype, and some of a" new IP that was a bit of an open world. "
We do not know much about the new form of the game, other than the fact that it will be open world with elements online. It may take a long time before we hear much more, one way or the other – we'll probably see the release date of Respawn's Star Wars Jedi: Fallen Order long before we let's see the new form of Ragtag
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Tags 3TB assets game Star Visceral Wars