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The new development team behind the project has different visions for what she wants the game to be.
One of Star Wars' EA projects has been known by many names over the years, and has been run by a number of different developers. He started, at least in the spirit, with LucasArts as Star Wars 1313 and then turned into a Visceral Project when EA acquired the rights to the property, led by Amy Hennig's Uncharted renamed, under the code name Ragtag . After Visceral was closed and Amy Hennig left EA to form her own development team, the future of the project seemed at best uncertain.
However, we now have new information to suggest that the game is still very much alive, but in a very different form. The production of the game is now led by EA Vancouver, and in an interview with Game Informer, Jade Raymond of Motive Studios spoke a little bit about the direction in which the project is taking. Apparently, it's not going to be any more A linear history-based title in the vein of Uncharted but will instead be an open world game with a focus on l & # 39; player agency.
Raymond also spend time talking about how the development team, up to now, especially known for work on sports titles, is preparing to make a completely different game. " Ragtag was already under development with the Vancouver team, so there was already a group of people collaborating on this project," said Raymond. "The base team is super, super strong.There were people who had worked on Skate, SSX and lots of Need For Speeds in the day, so There is a grbadroots band that was part of the EA Black Box when it was one thing, they are people who have worked on a lot of non sports things in Vancouver over the years. worked on Sleeping Dogs a group of people who worked on Prototype some who worked on a new intellectual property that was kind of an open world.So there is a mix of people from the original team and people we have completed. "
When asked how much work Visceral did on the game will bring in the new form Star Wars The game takes, Raymond said that they have access to a lot of great work p ar the team, but if they would use anything, the developer is not really committed. "I do not know what we're saying about this," she says, "but the goal is … We have three terabytes of Star Wars artwork, which is crazy, and there's a lot When we announced that we were moving the game, the idea was more about the player agency, but still keeping a lot of things that were great about it. There were a lot of really cool things like tons of badets and really cool characters that had been created, so there's the purpose of making sure we use all of that. "
It should be interesting to see how this project evolves, but more than anything, I really would really like it to stop put out all the time frying . I do not ask much here, is not it?
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