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The Apple App Store will take ten years on July 10, 2018. In anticipation of the day marking the decade, the company has described some of the most significant milestones and testimonials of the year. App Store in the last 10 years. The App Store was introduced in 2008 with 500 apps and the company claims that "it triggered a cultural, social and economic phenomenon that changed the way people work, play, meet, travel and so much more. . Over the last decade, the App Store has created a safe place for users of all ages to get the best apps and a dynamic app economy for developers of all sizes, from all over the world. from all over the world, to prosper.
Phil Schiller, Apple's senior vice president of global marketing, says, "In its first decade, the App Store has exceeded all of our wildest expectations – innovative apps that developers have devised, at the how customers have integrated applications into their daily lives – and that's just the beginning. We can not be more proud of what the developers have created and what the next 10 years will bring. Apple is right to say that before 2008, the software industry was dominated by a few companies having access to the App Store, all of whom had a knack for programming and developing good apps have found a global platform to present their ideas and generate revenue in the process.
Apple claims to have always thought about the privacy of users, and has been careful to provide clear guidelines to developers, "by carefully organizing a secure and secure application market to ensure the best possible experience for customers around the world. and access applications ". This Apple statement is supported by the fact that some unscrupulous apps appear from time to time on the Google Play Store, while this rarely happens on the Apple App Store. Apple has put in place rigorous settings that an app must adhere to be published on the App Store.
Helping businesses and mobile games flourish
Mobile-First Businesses companies also performed well on the App Store. This will inevitably happen when people will find it easier to complete tasks on their phones, such as booking airline tickets, taking a taxi, booking meals and more. In addition to business applications, games also thrived with the release of new, improved titles on mobile devices. "Games such as Heads Up, Pokémon Go, HQ and Fortnite have created cultural and community moments around the world, while new technologies have brought mobile-quality console games, including Vainglory, The Witness and Arena of Valor.
Focus on Accessibility
Apple has been diligent when it comes to providing accessibility to its users. The company not only provides live support for these systems, but also provides these tools to third-party developers so that they can integrate accessibility features into their applications. Richard Ellenson, developer and CEO of the Cerebral Palsy Foundation, says, "My son: a bright, independent 20-year-old who suffers from cerebral palsy. My son travels in a wheelchair, but that 's just the place where his mind is rising. His voice comes from his iPad, he does his homework on the iPad, his social life is rooted in iPad applications, he navigates his iPad entertainment, and he has made a thrilling one-man show with his iPad. I can not imagine my son's life without this technological magic. "
Assist the coders and build an "AR revolution"
Not so long ago, Apple introduced Swift Playgrounds on iPad so that more users could learn to code. The company annually organizes its Worldwide Developers Conference (WWDC) to empower and educate developers who are working on the development of the Apple ecosystem. The company also launched the Everyone Can Code program in 2016. The program promotes writing, learning and teaching code, and it is now available for tens of millions of years. students.
The company has also focused on the development of VR and AR and this has also been seen at this year's WWDC. In 2017, Apple introduced ARKit 1.0 which had the bare-bones feature to support AR and this year it introduced ARKit 2, which brings new features like shared experiences, persistent AR and more.
Help improve the productivity, health and well-being of a user, and give a boost to educational applications
"With great apps, there are great features" , that is what I would like to believe. However, there are thousands of apps on the App Store competing for user attention, there are some that also improve productivity. The company says that with the 2010 iPad, users had access to a web where they could create and learn. As the device is portable and versatile, it helps users work from anywhere and applications like Procreate, Lightroom, Microsoft Office 365 and others help in the process.
For those who want to learn something on the go, the App Store has over 200,000 educational and reference apps like Explain Everything and The Elements of Touch Press. In addition, with the advent of Augmented Reality (AR) and Virtual Reality (VR), some applications are transporting users to a virtual space for a more immersive learning experience. Some of these applications are Froggipedia, WWF Free Rivers and Boulevard AR. Plus, with users migrating to mobile devices to watch moving movies and TV series, apps like HBO NOW, Hulu, Netflix and others are trying to make the experience even better.
Apple has also made progress in the field of health and fitness with its Apple Watch and HealthKit. There is a myriad of health apps to choose from like Zova, Nike, Lose It, Dexcom, One Drop, Glow, 10% happiness and more. Apple says more than 500 medical doctors and researchers have used Apple's ResearchKit and CareKit software tools for clinical studies.
Many apps on the App Store come with in-app purchases (IAP) introduced by Apple in 2009. With the new feature, paid apps were free to download and use, but with a feature limited. Users could decide to pay to unlock other features or they could stick to what they had. The company says that by June 2010, $ 1 billion has been paid to developers of IAP and paid apps. Subscription-based apps debuted on the App Store in 2011 and in 2016 they could be found in the 25 categories of the App Store such as Games, Kids and Health and Fitness.
ALSO READ: Here are the most popular iOS applications of all time
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