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EA Motive General Manager, Jade Raymond, shed light on the status of the Star Wars open-world studio game. She praised the talent of the team and suggested that part of the work of Uncharted designer Amy Hennig in her project is not lost.
The project, code-named Ragtag, was in development at Visceral Games before the studio was closed last year and the development moved to Motive in Vancouver. The company said the move was aimed at making the game less linear and have a longer shelf life, which included an open transition to the world. Raymond explained that Motive was still considering using some of Visceral's work.
"We have three terabytes of Star Wars illustrations, which is crazy, and there is a lot of really good work out there," Raymond told Game Informer. "When we announced that we were going to get the game moving, the idea was turning instead to the players agency, but still kept a lot of things that were great, there were a lot of really cool stuff like tons badets and really nice characters Raymond also said that Ragtag was already developing in collaboration with the Vancouver team, so these core members stayed in. The team also includes veterinarians Skate, SSX and Need for Speed She also pointed out that she includes veterinarians from the Black Box and others, so it's not just the developers who have experience in the sports and shopping. "There are people who have been working on Sleeping Dogs on a new intellectual property that was kind of an open world," said Raymond. "So there is a mix of people from there. original team and people we have completed. "
Hennig recently made the headlines by revealing that she was no longer with EA after the closure of Visceral, and said that her version of the game had been put on there. shelf. Raymond's comments stating that they still plan to use his characters could mean that some parts of the story remain intact. Raymond also oversees another science fiction project for EA at Motive, probably unrelated to Star Wars.
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