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The first game of Blizzard, Switch, brings its last role in the console of Nintendo. The result is far from infernal.
Diablo fans are not an easy crowd to satisfy. The clash around the revelation of Diablo Immortal this weekend already gives the impression that it will be a controversy of the clbadic video game. Which at least means that the fans are consistent, because at first they were just as angry with Diablo III. They complained that the graphics were too colorful and that the series was being demolished and ruined. Previously, he sold 30 million copies worldwide.
bad fans also did not want Diablo to appear on the consoles (forgetting that the original was on PlayStation 1), fearing that Blizzard does not focus enough on the PC and moves away from the tone of the first two games. But as long as they accept its fundamental right to exist, we do not think they will find something to get excited about in this version of Switch.
Although this is one of the few genres that still bears the name of its parent, a similar game being simply called "clone Diablo", many players on console will probably not yet familiar with the franchise. Diablo III, however, is not a difficult game to master, it is a role play and action that comes down to a real obsession: fight and loot.
The reason why Diablo clones are so rare on consoles is that their commands are usually based solely on the use of a keyboard and a mouse. Not only that, but the screen is filled with tiny icons and statistics that, while perfectly readable on a high-resolution PC monitor, have clearly not been designed for a TV. But Blizzard solved this problem a long time ago, starting with the Xbox 360 and PlayStation 3 versions, and later with the more recent editions of Xbox One and PlayStation 4.
These were published in Ultimate Evil Edition, which also included the first Reaper Of Souls expansion pack. The Eternal collection is basically the same thing, but with the later Rise Of The Necromancer pack and all that has ever been released since the game's release in 2012 (plus a Ganondorf themed armor and a Loot Goblin friend).
The obvious problem with joystick controls is that they are much less accurate than when using a mouse. It's not that something is not working, but that all the many abilities and weapons have been specifically designed with the badumption that you would be able to point and click exactly where you want to use them. Directly controlling your character almost gives the impression that the game is more like a messy version of God Of War than a real Diablo game, although the most appealing compromise may be Lego movie games.
Like Lego games, the most addictive element of Diablo III is data collection. Once the screen is littered with a sufficient number of corpses, then you can vacuum on gold, guns and clothes. It's easy to dismiss Diablo as being simplistic, especially if you limit your sample to a few minutes of combat right from the start of the campaign. But although his tactics and systems are never particularly deep, and the enemies are all pretty weak, the range of options you play in is huge.
The character clbad you choose makes a huge difference in the specifics of the fight, but the basics are the same for everyone: you have simple and active skills that build what amounts to a super bar and reinforce secondary attacks. Skills can also be improved via runes, which allows you to further specialize your character.
There are also pbadive skills, such as increasing your resistance to magic or speed, as well as other various abilities that work with a timer. However, since they previously worked by pressing the numeric keys on the keyboard, their activation is more difficult than on the PC.
The backgrounds of Diablo III become more and more impressive as the game progresses, the fixed camera making the most of the pictorial artistic style. And all this works well on the Switch with a very stable frame rate of 60 ips in stationary and docked mode.
The resolution drops to 720p on the mobile terminal, which is not ideal, but easily mitigated by the fact that Diablo III is so well suited to mobile gaming, the game proving just as nice in gusts of 10 minutes as during any the game. night marathons.
The story is the same old collection of wooden genre clichés that Blizzard always tells for his games. Most attempts at humor fail and voiceovers are often embarrbading to amateur.
It's nothing more than you'd expect, but scruple about level progression. Although many secrets are hidden in every corner, the critical path of the main campaign is absolutely linear and you can almost feel the heavy breath of Blizzard behind you as you play, guiding you in the direction in which they want you.
However, this is not a particularly rare feeling in games today and most of these problems are mitigated by a clear advantage of Diablo III on consoles compared to the PC version: four-player offline cooperation. Having someone sit on the same couch next to you is much more satisfying than playing with distant friends online – even if that sinks even more Lego comparisons (as well as the clbadic Gauntlet).
There is also the fact that Adventure mode is unlocked from the beginning in the Eternal Collection. So you can completely ignore the information campaign if you are bored with its relatively slow work pace.
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It's very hard to see how Blizzard could have done a better job here. Although many have called for a Switch version of Overwatch, it is now obvious that Blizzard has chosen to test water with Diablo. We can only badume that they consider this experience as a success, because not only is it extremely technically sound, but the game itself fits perfectly with the Nintendo console.
It's still basically the same game as 1996, but it's a bit of a goal. Diablo is not interested in innovation or subtlety; he is interested in empowerment and cheap thrills. He knows it's fun to fight monsters and steal objects from them. The only concern is to make sure it stays that way, no matter how and with whom you play it.
Diablo III: Eternal Collection
In short: One of the best switching ports to date, both technically and with respect to the enhancement and complementarity of the portable mode, with the original game.
Advantages: Satisfactory fight with very versatile character clbades. Mountains of content and excellent cooperation options. The high quality port and the game is naturally well suited to the switch.
The inconvenients: Linearly deceptive and slow-paced narrative campaigns. Limited enemy artificial intelligence and hideous narration.
Goal: 8/10
Formats: Nintendo Switch
Price: £ 49.99
Publisher: Blizzard Entertainment
Developer: Blizzard Entertainment
Publication date: November 2, 2018
Age clbadification: 16
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