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Racing games can be incredibly fun with thrilling action and moments of tension on the circuit while heading to the finish line. But there is a serious lack of enthusiasm in HANDLE, a fighting racing game developed by the developer Caged Entertainment, which allows you to take control of armored cars competing and fighting for first place. This does not detract from the complexity or rigor of the environments, nor the power and strength of the cars, which can all look very good in motion. Unfortunately, a combination of basic game types and no multiplayer mode HANDLE to feel like a much leaner package than it really is. Race fans can always find something to do with the customization of unlockable car parts and alternative racing game modes, but beyond HANDLE do not do well to stand out as something special.
The race of HANDLE Strikes all the important points when it 's about being a competent racing game. You have standard racing, fighting modes and alternative game types that you and everyone else are trying to achieve your armored car's goals. The simplest comparison that one could make would be a futuristic and realistic interpretation of Mario Kart of Nintendo, but with less personality. Controlling your car can be tedious at high speeds, mainly because the handling of each car is not so enjoyable when you take turns playing on one of the 22 included race tracks.
These cars are big tanks, so it's understandable that they do not handle as well as smaller cars. However, this can be a huge problem in multi-cornering races, which forces you out of the track more than a few times, even when you are careful. Like other racing games with A.I. computer opponents, HANDLE also suffers from an "elastic" effect during solo competitions. Most often, you will find that the computer tends to have more than a few miraculous appearances when you dominate a race. This does not always happen on all tracks or all types of standard races, but enough to become noticeable and annoying.
If you go solo in HANDLEyou have a long solo campaign to perform. However, the campaign may seem overly repetitive with its repetitive races and multiple levels that seem to drag on. Most of the first levels of the campaign are clbadic races with small modifications on the track, but as you progress through the higher levels, the races become different in some respects. For some, it will take some time before the campaigns start to become complicated enough and difficult enough to become more fun and less like a chore.
Finishing the races of the campaign will unlock new parts to integrate in the garage and customize your car, but apart from some aesthetic changes, these do not affect the performance of your car. Some of the unlockable items (parts and complete cars) are kept behind a level limit, which can be reached by completing races and gaining enough experience to unlock them. Most car parts may not be worth working to unlock, but there are a decent number of parts that can be obtained.
If you hoped HANDLE To have a really fun online multiplayer component, you will be seriously disappointed. Although each type of race can be played online or locally via a split screen, the online section of HANDLE is almost nonexistent. Unless you have already planned something with a few friends who also own the game, you will not find many people with whom to race online.
In matchmaking, you will stay in the lobby for a long time, waiting to join a match, before creating your own lobby and waiting for others to join. Offline however HANDLE can be fun to play with others locally. You have several options for splitting the screen, as well as all the track and race options open to you from the beginning. You can only access unlocked cars in other modes, but it's always good to have the types of races available without worry.
Although not quite a bad game, HANDLE does not stand out as much as one could hope for. The detailed graphics and the general concept of racing with armored cars are fascinating, but the gameplay does not offer as much excitement as other racing games. Online multiplayer is a complete failure and greatly affects the number of times you want to play back. HANDLE, despite the local multiplayer mode and other game modes working wonderfully. In the current state, HANDLE comes short and ends far from first place.
This opinion was based on a digital review code for GRIP: Racing Combat for PlayStation 4, provided by Wired Productions.
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