PS4 News: The PlayStation Boss makes an incredible announcement on triple-A games



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  PS4 News: The PlayStation Boss makes an incredible announcement on triple-A games

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PS4 News: The Boss PlayStation makes an incredible announcement on triple-A games

Shuhei Yoshida, president of PlayStation Worldwide Studios Increased pressure on the company's video game manufacturers was to produce success after the fact.

And with so many millions of titles like God of War, Horizon Zero Dawn and Spider-Man, the stakes have never been higher.

He said, "It's extremely difficult to create a successful solo game or a successful live multiplayer game these days." The art of making each type of game has progressed so much that developers tend to choose "

" There is no point in attaching a half-cooked online mode to a solo game, or vice versa.

"I think it's the result of a rational game. think about the side of publishers and publishers. "

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He has added to MCV: "On the one hand, in the triple-A space, the scale and technology of game development have grown so much that I have the impression that we make a huge bet every time we start a new project.

"The final results are, once successfully executed, an astonishing fusion of art and technology, offering hours and hours of highly engaging interactive entertainment in a large world often open to exploring with realistic characters and imaginative creatures. "

The size of the investment, each title seems too big to fail.

"This creates enormous pressure to handle these triple A projects.

" These games are the engines of the industry to become more and more mainstream. "

And while the pressure on the PlayStation game maker is at a peak, he believes they are more than talented to take up the challenge.

And with the small-scale independent developers who trample their heels it keeps the industry in tough health

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He said: "We must continue to push the art of making Triple A games.

" It is a golden age of independent developers; tools like Unity and Unreal Engine are offering talented individuals and small teams around the world the opportunity to create great games that can be published to anyone. a world audience.

"With the number of titles triple-A becoming smaller and the type triple-A games becoming a little similar to avoid taking risks, there is a vast open field of game types for independent developers to explore and succeed

"I am a big fan of independent games. Experiences and artistic expressions

"Independent titles stimulate innovation and experimentation in the industry and it is important for the game landscape that we continue to support this thriving market."

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