Sony says their AAA PlayStation titles are "too big to fail"



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By Liana "LiLi" Ruppert

It's no secret that the PlayStation is doing well. Really good. Their exclusive line-up continues to grow, and while the Xbox is making its way into the fray with its own titles, Sony is currently leading the way in console library choices. According to Sony Interactive Entertainment, their line-up is "too big to fail".

As a preamble to the Sony Boss Shuhei Yoshida statement, he believes that the AAA space in the industry has grown tremendously over the years, and they have worked hard to develop that. With Spider-man, Death Stranding, The Last of Us, and more to their name – this effort is definitely recognized. But this is not only the AAA market that Yoshida-san was talking about, but also that of the independents

"On the one hand, in the triple-A space, the scale and game development technology have grown so much that I feel we are making a huge bet every time we start a new project, "Yoshida-san told MCVUK." The end results are, when they are executed successfully, an amazing fusion of art and technology, providing hours and hours of interactive entertainment A large, often open world to explore with realistic characters and imaginative creatures. "

He added:" Because of the size of the investment, each title seems too big to fail . Pressure to handle these triple-A projects. These games are the engines of the industry to become more and more the mainstream entertainment.We must continue to push the art to play triple-A games. "

That being said, all platforms (Nintendo Switch, PlayStation, Xbox, PC) are getting more and more into the world of Independent Development and many tools are now easily accessible for promising developers." With the number With triple-A titles becoming smaller and the type of these triple-A games becoming somewhat similar to avoid risk taking, there is a vast open field of game types for independent developers to explore and succeed. I am a big fan of independent games because I always love new gaming experiences and artistic expressions. Independent titles stimulate innovation and experimentation in the industry and it is important for the game landscape we continued to support this flourishing market.

Cuphead was a huge hit and they took a huge gamble with their style of play. Many other smaller titles also made very big waves and Yoshida's reflection. -san echoes this same feeling. Do you agree that the time has come for the Indie market to shine? Will we see a failure in any of the upcoming Sony AAA exclusives? Ring with your predictions in the comments section below! ] [ad_2]
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