[ad_1]
Super Mario Run, one of Nintendo's first mobile games, has generated revenue of over $ 60 million since its launch on iOS in September 2016, of which 77% comes from the App Store d & # 39; Apple.
The figures come from a report from Sensor Tower Store Intelligence, which showed that revenue splitting began to shift to Google Play in the first quarter of 2018, reaching 35% of revenue. The game was released on the Google Play Store six months after its launch iOS.
Super Mario Run is however one of the worst-performing games of Nintendo's initial mobile offering, less performing than Animal Crossing: Pocket Camp and Fire Emblem Heroes. In comparison, Fire Emblem Heroes broke the $ 300 million (£ 227.5 million) mark this year.
Nintendo has already said that the Super Mario Run payment model, where people pay in advance to gain access to the full game, was an experience. Like all games since then, and the next Mario Kart Tour, are all free to play, this could be considered a recognition that the experience has not worked as expected.
Gambling was most successful in the United States, accounting for about 43% of the region's revenue.
Source link