The update of Black Armory Expansion Destiny 2 is online – here's what's in the release notes



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The Black Armory, the first Destiny 2 expansion of the post-Forsaken era, is coming online today, with a new game update that fixes some minor tweaks. Mr. Bungie explained what expansion is all about last month – instead of focusing on a new reporting campaign, it focuses on new places and activities. That means a lot of new loot to get as players re-ignite three special Forges across the solar system, and a new Raid coming on Dec. 7.

Notable additions to The Black Armory, the Forges are a new horde activity that will include special alliances and rewards. This expansion brings five new exotic players, four of which have already been detailed by Bungie, as well as new Pinnacle weapons for players who want to spend a lot of time and skills on Gambit, Strikes and the Crucible. The Black Armory also increases the power level limit to 650, giving players a reason to return to the finals – and with the Scourge Raid of the past, Friday, many players will want to climb that hill so fast. as they can.

The launch of The Black Armory accompanies patch 2.1.1.1, which includes a host of small tweaks and balancing changes, as Bungie explains on his blog. It notably reduces the number of heavy ammunition cartridges from Gambit for five to three cartridge linear fusion rifles, which should reduce the effectiveness of many people using The Queenbreaker in these matches.

Players under 550 will have some help to catch up with the final players with the new patch, since Destiny 2 will now drop Prime Engrams and its powerful equipment more frequently for players eager to catch up. And adventurers of the Scourge of the Past and the Last Wish will now have the option of removing their control points in these activities if they wish to restart them.

Many changes and corrections were also made throughout the 2.1.1.1 update. Check out the full release notes below.

Sandbox

General

  • Scope of chaos
    • The Tuned Chaos Reach Deactivation Cost systematically keeps Super Energy from turning off early.
      • Previously, Chaos Reach allowed players to save Super Energy during the early deactivation of the Super by charging a lump sum energy cost when deactivating (~ 65%). This means that to save Super energy, you must disable it in the first second or two of its duration.
      • With this change, disabling Chaos Reach will always save you some Super energy. Disabling the Super is no longer a fixed energy cost, but rather a curve. The goal is to reward the players for having carefully synchronized their deactivation.
  • Fix the following issue: Overwrap granted when reappearing in Crucible does not cancel the damage immediately
  • Increased damage required to destroy Nightstalker links before activation
  • Issue resolved: The Biotic Enhancements buff was applying an excessive damage multiplier when it was in a radiation sink.

Armor / Weapons

  • Fixed a problem that allowed Scavenger to generate heavy ammo for his teammates who suffered a self-inflicted mishap.
  • Fixed an issue preventing high impact scout rifles from firing at 150 rpm.
  • Issue resolved: the Fusion Rifles impact status bar was not updated when upgrading a master load time leader. l & # 39; weapon.
  • Gwisin vest
    • Problem solved: it was not necessary to kill to extend the maximum uptime
    • Fixed a problem that prevented the extension of Super after 10 or more attacks
  • Chromatic light
    • Fixed a problem where the explosions were causing less damage than expected
  • Reduced the amount of ammo gained from the machine gun scavenger advantage to bring it into line with the other benefits of the powerful weapon scavenger.
  • Fixed an issue where Black Armory weapons sometimes launched two identical benefits
  • Duplicate benefits have been replaced in the talent grid for each weapon

Crucible

General

  • Fixed a problem due to which The Mountaintop exceeded appropriate power levels for players who did not own Forsaken, thus rendering him unsupported unless removed from collections
  • Fixed an issue that caused Valor Ranks to display different values ​​than their ranking.
    • This is strictly a visual correction, the ranks have worked correctly since the beginning of Season of the Forge

Gambit

General

  • Problem solved: The wrong team was sometimes considered to have killed the primordial ascendant servant.
  • Reduced the amount of ammunition that linear fusion rifles receive from the Gambit Power Ammo case from 5 to 3 rounds.
    • The sleeper simulator still only receives 2 turns
  • Players who die with less than 2 rounds of special ammo will still reappear with 2 rounds of ammo, which will help relieve the lack of special ammo.
  • Issue resolved: Players were placed in a loading screen if another player inspected items in the inventory.

Avant-garde

General

  • Solving the following problem: Protheon, the modular mind has become three times larger than expected in the 2.1.0 update.
    • This strike has been reintroduced into Matchmaking and can be re-launched by the director.

raiding

Leviathan & Raid Lairs

  • Deletion of the requirement "Completion of Normal Mode" for launching Prestige modes for Leviathan, World Eater and Star Arrow

Last wish

  • Fixed a problem that caused the Destiny 2 crash during Morgeth's fight

Clans

General

  • Issue resolved: Perk clan of "Hawthorne Hero" did not provide appropriate rewards.

Articles and economy

Collections

  • The exotic sparrow "Hecuba-S" no longer needs the possession of an annual pbad to retrieve collections
  • The "Mimesis Drive" Sparrow now requires the possession of an annual pbad to be able to retrieve collections
  • Shader Reacquisition Time reduced from 3 seconds to 1 second

General

    • Prime Engrams will now appear more frequently for players with fewer than 550 players and will offer greater power advantages once deciphered.
    • Issue resolved: Sparrow "Echo Harbinger" was locked for players destroying dragon eggs on multiple characters.
      • We are in the process of developing a patch for an upcoming patch for players who have already destroyed all eggs before this update. Update 2.1.3 is tentatively scheduled for December 18th. 2018

      Seed of light added to the game table of the heroic blind

  • The trophy / achievement "For you to be judged" can be completed by visiting Xur
  • Fixed a problem that prevented unlocking the triumph "Riddle Me This"
  • Fixed an issue where Amanda Holliday had an incorrect notification waypoint
  • Fixed a problem that prevented the festival from mastering armor.
  • Issue solved: Items could not be crafted if players did not have improvement hearts in their inventory, even though the cost of the job did not need hearts
  • Issue resolved: Amanda Holliday's inventory was not refreshed at the appropriate times

IU

General

  • When selecting a last wish or a bane of the past in Director, players can now delete their current control point before launching the activity.
  • Issue resolved: The Vanguard node of the higher level director did not present active challenges.
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