Triple-A Titles Feel "Too Big To Fail" "Video Game News, Reviews, Walkthroughs and Guides – GamingBolt



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However, Sony's Shuhei Yoshida also believes that it's a "golden age of independent developers".


  Shuhei Yoshida

There has been much talk of the triple-A development trend in the industry, how blockbuster budgets soar with each year and the inevitable crash that this could cause. However, triple-A titles continue to be manufactured and are arguably more successful than ever. Look no further than Far Cry 5 one of the best-selling titles of the year, or God of War, the best-selling date of the PS4.

If there is a company that invests a lot in triple-A titles, that's Sony Interactive Entertainment. He has presented exclusives from big names such as Death Stranding by Kojima Productions and Spider-Man from Insomniac as well as first-party games such as The Last of Us : Part 2 and Ghost of Tsushima . What does Shuhei Yoshida, president of Sony Worldwide Studios for Sony Interactive Entertainment, have to say about the current state of the industry in a development perspective?

Addressing MCVUK, Yoshida said: "On the one hand, in the triple A space, the scale and technology of game development have so increased that I have the impression that we make a huge bet every time we start a new project.The final results are, once successfully executed, an amazing fusion of art and technology, offering hours and hours of Highly engaging interactive entertainment in a big world often open to explore with realistic characters and imaginative creatures.The size of the investment, each title seems too big to fail.This creates tremendous pressure to handle these triple-A projects. These games are the engines of the industry to become more and more mainstream entertainment.We must continue to push the art of making triple-A games. "

That being said, Yoshida believes that's a good time for independent developers in terms of tools and overall exposure. "On the other hand, it's a golden age for independent developers; tools like Unity and Unreal Engine offer talented individuals and small teams from around the world the opportunity to create awesome games that can be released to a global audience.

"With the number of triple-A titles becoming smaller triple-A games becoming a little similar to avoid taking risks, there is a wide open field of game types for independent developers to explore and succeed. I am a big fan of independent games because I still love gaming experiences and artistic expressions. Independent titles stimulate innovation and experimentation in the industry and it is important for the game landscape that we continue to support this thriving market. "

It is not wrong .. Games like Hollow Knight, Celeste, Cuphead, A Way Out and so on have had a great critical and commercial success while driving mechanics and different gaming mechanics.We even see industry professionals such as Amy Hennig venturing into the space of independent development.It remains to be seen whether this balance between adorable indios and blockbuster movies. large scale will continue, but it is good to see professionals like Yoshida recognize the importance of the first.


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