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I grew up playing ships clbadics like Terminal Velocity and Fury3. As for many others, this type of simulation has always been a necessity in the library of the late 90s. At least that was the case until the formula began to lose its creativity .
The cornerstone of this genre is the saga Star Fox and its unforgettable entry into Nintendo 64, which finds a pleasant reminiscence in the recently published Starlink: Battle for Atlas (Xbox One, PS4 and Nintendo Switch) title of Ubisoft having landed on the Nintendo handheld with a mixture of nostalgia, exploration and d & # 39; 39; a series of elements RPG necessary in any capacity that does not want to take the dust in a few weeks.
It is worth mentioning that even though is not nominally a Star Fox game, its greatest grace for most adults is that the beloved characters reappear only and exclusively in the version of Nintendo Switch . For the same reason, and from the beginning, the experience can be radically different if you decide to get it in the "on the fly" version.
THE GOOD: A JOURNEY WITHOUT STRESS
There a whole universe created for this game which is quite surprising if you devote yourself to reading the game. background. As an experienced pilot, you get to team up with a group of humans with the most stereotyped personalities you can imagine.
Hostile appears and its purpose is generic: to take as many planets as possible.
However, As repetitive and predictable as history may seem, Starlink offers a good soundtrack, in-depth dialogues and cinematic with a satisfying 3D animation that advances the plot without harshness .
The main ship, Equinox, is the starting point of an adventure that will take you through 7 different planets in a constant sense of wonder and discovery.
On board Arwing (if you choose Fox as a pilot), you travel all the worlds in different factions and enemy species appear before you, trying to slow down your path. It is at this moment that your elaborate and elaborate arsenal comes into play.
You can tie two by two left and right right arm. ship . In the same way, you can add to each of the modifiers that come in the form of drop – with variable quirks – as you go forward in exploration. And all this with the motivation that every weapon and every part of the ship goes up gradually as you reach your goals and eliminate the hostile species.
This may sound complicated, but everything makes sense from the very first entrances Hours of Play. This is a model seen before: everything goes up, and ends with a development tree for each pilot as he goes up in his general level.
Do you have to worry about all the elements going on in the background? Not too much The story unfolds without knowing it and the navigation between the side quests and the main plot unfolds easily: you can even change mission by simply pressing left and right on the cruseta.
in general, a positive weight. You can travel the surface of every planet at ground level or turn on your engines to fly through the air trying to shorten your path. As many parts of the game contain some sort of puzzle, you will know that it is necessary to master both modalities and not just to shoot high.
Ground level mode is essential for anyone who is overwhelmed to try to control as many axes when trying. point to enemies or carry objects.
What strikes you is the circulation on each planet, because you can get in and out simply by flying over their respective atmospheres, without charging time. ] It is amazing to see how the details and the identity of each world begin to appear as you get closer.
However,
however, you oppose the difficulty of maneuvering in confined spaces. . The intent of the enigmas that appear from time to time clearly is to force you to lower certain revolutions and "thread the needle" with precision exercises.
The problem is that sometimes the angle of the camera and the acceleration of the ships make the resolution of some sections chaotic.
If you have the time and inclination, reward you for discovering locations on the map (mainly new allies), scrutinize the native races (in giganes and stained as in No Man's Sky) and go like this completing each globe map (shining through the shadows as in Age of Empires) that you can consult in the menu.
A COMBAT WITH ADVANTAGE
With such a diversity of weapons, the game is waiting for you to discover the right combination for each situation . There are common projectiles and 4 other elemental elements that cause side effects, such as freezing or burning. Joining them will cause even greater damage to the enemy.
Before facing each boss, a graph is displayed to indicate the weapons whose elemental damage is most effective against the enemy, which is extremely useful.
Sin However, for veterans having experienced other experiences such as No Man's Sky or Star Wars Battlefront Battle, the fights of will not pose a daunting challenge. There is an "automatic lens" that makes things too easy. and it will depend only on your mental speed when you move around the enemies to defeat the sections without sweating.
You can also go take a break to test the weapons and mods as much as you like even in the middle of the action. And if you die, you can ride on another ship of the team to continue the work until there are no more vehicles left.
This handicap finally removes the center of the fighting and forces you to complete the satisfaction of the exploration.
GRAPHIC CONCESSIONS
It is true that in Nintendo Switch is more beautiful than expected but Starlink had to proceed to a series of reductions. the graphics absolutely necessary for reach 30 fps without raising the eyebrows.
In particular, at times the textures seem detached from each other and even take a little time to appear in a somewhat showy effect. "Pop-up" . And I'm not talking about the low-resolution segments that are on the map, but full numbers that sail at high speed take a second more detailed.
This is not something that affects the gameplay or interrupt the game session., And it should be noted that the portable mode goes almost unnoticed.
After all, the game is well done and, graphically, can give way to the imagination. And in this case, there are enough details about each planet: There are milestones, intelligence, colors and life. It's worth giving Starlink a chance: Battle for Atlas on Nintendo Switch . Sometimes it looks like a breath of nature on a jet, with addictive discoveries on cards with tones and a personality of its own. However, the story – under the microscope – is a childish cliché and the gameplay presents a small challenge in terms of dexterity.
As for the toys that accompany it, are quite expensive (about $ 70,000). each ship) and they are not needed unless you are a supporter of the collection.
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