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Currently, it is very difficult for a project in development to be saved from any type of filtering and few titles whose commercials really generate a surprise among the players for having properly handled these situations. In this sense, Nintendo was a company that knew how to protect creative processes and Super Smash Bros. Ultimate was no exception. Recently, Masahiro Sakurai spoke about how he kept secret everything related to the game.
As part of his chronic Famitsu (via GamingBolt ) Masahiro Sakurai, Creative and mental behind Super Smash Bros. spoke of what, in his view, was the most important challenge in his development: keeping the most important elements of the secret title. According to Sakurai, the way it was possible was transforming Super Smash Bros. Ultimate in a super secret project, to the point that many on Nintendo had no access to any information and really did not know what was happening At the same time, the creator badured that if it did not happen had not been the case, the surprise generated by the fans during the official unveiling of the game in E3 2018 would have been less.
At the same time, Sakurai badured that he did not want The type of filtration will ruin the years of work that devoted to the development of Super Smash Bros. Ultimate and much less desired that it be spoiled by someone who only seeks fame and fame on the Internet
Smash Bros. Ultimate will arrive on December 7th at Nintendo Switch and in this link you will find all information about the successful fight title
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