This is how "Red Dead Redemption" was created, the unforgettable western Rockstar Games



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It is curious to look back and remember that in early 2010 the expectation regarding Red Dead Redemption was very different from the one that surrounds today its after. Rockstar Games was "The Grand Theft Auto Study" and, with a new studio in San Diego, the company wanted to bring its concept of sandbox to the Wild West .

] A few months later, Rockstar returned to history and went one step further by launching one of his deepest, most mature and rounded video games, one of the most best Westerns ever created on all media. But the road was not very easy.

Shopping in California: a studio, a graphics engine and an environment

It is not well known that before Red Dead Redemption and its imminent sequel find another title to the franchise. Red Dead Revolver published in 2004, is also a western but, in this case, it is very far from the level of ambition and quality of video games that would come later.

And, Despite The story of Red Harlow was commissioned by Capcom at Angel Studios a California studio accustomed to working on command. But as they said recently in Polygon, the poor communication between the Japanese company and the studio responsible for development and, above all, the interest of the Houser brothers for the purchase of the project have been made by Red Dead Revolver . being published by Rockstar Games.

But, strictly speaking, it was not the video game that interested the creators of Grand Theft Auto and three compelling reasons justifying such a decision : l & # 39; interest to develop by acquiring a study with which they had already worked closely, the purchase of an exclusive graphics engine so as not to depend on third party tools and a western proposal on which to develop and bring their particular vision. Rockstar would eventually buy Angel Studios, would become known as Rockstar San Diego and, after the acceptable Red Dead Revolver would begin to develop what is today one of the best video games in history.

Difficult pbadage to the west

As has happened to so many great works of art in history, the creation of Red Dead Redemption was far from complete. to be a path of roses . The initial idea, to build on a twilight Western [19459007inwhichtheeraoftheoutlawsfocusingonahistoryofredemptionendswasveryclearandreferencessuchas Sin Perdón or the trilogy dollar but the route to follow for the launch was not exactly calm. On this point, the relationship of Red Dead Redemption with the cinema, you will find more information in this long and interesting video of Scanliner.

"It was like working under Sauron's eye" recognized certain employees after their establishment, twelve hours a day and six working days a week being mandatory. One of the reasons, it remains, was the mistrust of Rockstar North (the core of the company) and the idea that Rockstar San Diego would not live up to such an ambitious development. This is how, as in most video games of the company, there were several delays.

Vital played, he appeared years later, the role of Leslie Benzies in development. The Houser brothers being unable to carry out their work, the one who until then had no specific position in the project would get to work hard, solve the problems and, literally, "fix the game in just two months. " . After his work, Rockstar felt that they finally had a project that deserved to be seen by Microsoft and Sony and that could have great potential.

Benzies, producer and principal designer of RDR would also play the role of producer and game designer of GTA V which is today the product most profitable entertainment in history. What followed? His brutal and problematic departure of Rockstar Games and his disputes with the studio and the Houser brothers, in which he claimed compensation up to 150 million dollars. Today, despite the fact that the justice has rejected most of his petitions, he continues to be the subject of lawsuits against the Housers.

The story of John Marston

The scenario of Red Dead Redemption is probably the masterpiece of the story of the Houser brothers . This is, among other things (in a tone more sober and crude than that observed in previous games), which can be your deepest and best written character. The history of the game is the story of John Marston a man whose past weighs too much and who must be redeemed by force to continue living in peace with his family. There is no ambition for wealth or glory, only the desire to leave a life of which he is not proud and to follow his son to another path.

And in the center is the memorable interpretation and the special voice. Rob Wiethoff an actor with a very curious personal story. Working as a waiter in Los Angeles, frustrated at not having a role as an actor, he once received a call from his agent, informing him of the cast of a video game. This game would end Red Dead Redemption and Rob would become John Marston offering one of the best interpretations of the history of video game .

But far from being tied to the world of acting or exploring more options in dubbing video games, Wiethoff settles on a farm with his wife and two children born prematurely, to live quietly. Far from everything for years, he will once again put himself in the place of the character who changed his life in Red Dead Redemption 2 .

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