"Destiny 2": remove seasonal activities as an armed FOMO



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Yesterday, Luke Smith published a new blog who was not as long as his others, but who had Destiny 2 information in all the same. And some good news / bad news, based on two topics discussed.

The good news is that Destiny 2 is get a battle pass. This is good news because it is essentially free. If you buy a season, which you will do anyway if you keep playing Destiny, you will have access to a "premium run" of the pass, called Season Rank, which will allow you to access sets of games. Armor, exotic and cosmetics. There is even a free track for New Light players who do not pay a penny, and overall it seems like a great addition to the game.

But the bad news? The blog also seems to confirm what Smith suggested earlier when he talked about Destiny 2 start deleting seasonal content after the end of the season. He gives a big and long example of how this would have Black Armory, where he describes a scenario in which the Drifter slips into the story of Ada-1. At the end of the season, the Drifter's story is fully operational and Ada packs her bags and leaves the tower.

With his forges.

I'm trying to understand the logic of that, and now that we're confirming that's exactly what it is, I still can not convince myself that it's not right.

Bungie can explain this with narrative development, I understand that. I also know that they do it because the game can not keep getting fatter physically and forever, and some things have to be removed. And yet, I can not help but think that new activities should only last three months at a time.

First of all, I have the feeling that it's terrible for casual gamers. I have friends who have started to destiny late, and they just do not start grinding things like Black Armory Forges and Reckoning now, because they've missed them before and they're having a good time. I do not think that this problem is solved simply by launching activities in the game in the form of random drops or other, I think the game is actively losing something valuable by removing activities such as these, especially this quickly.

For hardcore gamers, it may not be so important, and yet I know people who are already very sensitive to burnout. destinyfeel like it's a job. Now, you're saying that there's literally a countdown to an activity during a season, so you to have stay committed for fear of missing something permanently. Even if the loot eventually returns, there is no sign that the activities will ever be. Luke talks about players talking to each other saying "you had to be there" for activity X. I call it FOMO, a weapon, the fear of missing a ball that drives players into each season because the limited time they have. Limited time offers that players pay for access, note well. I can not think of many other titles that completely eliminate paid content as quickly and regularly as what will happen with this new system.

Finally, I do not understand how it makes sense for Bungie. Certainly, designing activities like Forges, Reckoning or Menagerie requires a lot of work. It seems strange that so much time and effort is spent on an activity that will disappear forever after three months. This can not be pleasant for teams working on this topic.

I understand that Bungie needs to gain some space, but I do not understand why it is the most recent content that is cut. It seems much more logical to adopt a philosophy of "older, first out". Gradually, the game may start cutting things like vanilla missions on the Almighty, because if you are in two years and have not yet experienced the red war, then yes, can -be must be there. The same goes for things that the community can almost universally agree on and that may be worth cutting, such as the entire planet of Mercury.

Or if we stick to all of this because we want a base for New Light, then with the seasons, you may begin to cut out the older seasonal elements as time goes on. As instead of the seasonal activity of Shadowkeep disappear after three months, maybe now That's when the forges disappear, nearly a year later. Then the next season, no need for Reckoning, etc. In this way, the new content has at least one longer tail. Three months just … weird.

It is clear that Bungie has his reasons for this and that he will not change his mind now. We'll see how it works in practice, but I can not help but think that of all the good news that comes with Shadowkeep and New Light, it does not work in many ways.

Follow me & nbsp;on Twitter& nbsp;Facebook& nbsp; and & nbsp;Instagram. Pre-order my new science fiction novel & nbsp;Herokillerand read my first series, & nbsp;The trilogy born of the earth, which is also on & nbsp;audio book.

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Yesterday, Luke Smith released a new blog that was not as long as his others, but who had Destiny 2 information in all the same. And some good news / bad news, based on two topics discussed.

The good news is that Destiny 2 gets a battle pass. This is good news because it is essentially free. If you buy a season, which you will do anyway if you keep playing Destiny, you will have access to a "premium run" of the pass, called Season Rank, which will allow you to access sets of games. Armor, exotic and cosmetics. There is even a free track for New Light players who do not pay a penny, and overall it seems like a great addition to the game.

But the bad news? The blog also seems to confirm what Smith suggested earlier when he talked about Destiny 2 start deleting seasonal content after the end of the season. He gives a big and long example of how this would have Black Armory, where he describes a scenario in which the Drifter slips into the story of Ada-1. At the end of the season, the Drifter's story is fully operational and Ada packs her bags and leaves the tower.

With his forges.

I'm trying to understand the logic of that, and now that we're confirming that's exactly what it is, I still can not convince myself that it's not right.

Bungie can explain this with narrative development, I understand that. I also know that they do it because the game can not keep getting fatter physically and forever, and some things have to be removed. And yet, I can not help but think that new activities should only last three months at a time.

First of all, I have the feeling that it's terrible for casual gamers. I have friends who have started to destiny late, and they just do not start grinding things like Black Armory Forges and Reckoning now, because they've missed them before and they're having a good time. I do not think that this problem is solved simply by launching activities in the game in the form of random drops or other, I think the game is actively losing something valuable by removing activities such as these, especially this quickly.

For hardcore gamers, it may not be so important, and yet I know people who are already very sensitive to burnout. destinyfeel like it's a job. Now, you're saying that there's literally a countdown to an activity during a season, so you to have stay committed for fear of missing something permanently. Even if the loot eventually returns, there is no sign that the activities will ever be. Luke talks about players talking to each other saying "you had to be there" for activity X. I call it FOMO, a weapon, the fear of missing a ball that drives players into each season because the limited time they have. Limited time offers that players pay for access, note well. I can not think of many other titles that completely eliminate paid content as quickly and regularly as what will happen with this new system.

Finally, I do not understand how it makes sense for Bungie. Certainly, designing activities like Forges, Reckoning or Menagerie requires a lot of work. It seems strange that so much time and effort is spent on an activity that will disappear forever after three months. This can not be pleasant for teams working on this topic.

I understand that Bungie needs to gain some space, but I do not understand why it is the most recent content that is cut. It seems much more logical to adopt a philosophy of "older, first out". Gradually, the game may start cutting things like vanilla missions on the Almighty, because if you are in two years and have not yet experienced the red war, then yes, can -be must be there. The same goes for things that the community can almost universally agree on and that may be worth cutting, such as the entire planet of Mercury.

Or if we stick to all of this because we want a base for New Light, then with the seasons, you may begin to cut out the older seasonal elements as time goes on. As instead of the seasonal activity of Shadowkeep disappear after three months, maybe now That's when the forges disappear, nearly a year later. Then the next season, no need for Reckoning, etc. In this way, the new content has at least one longer tail. Three months just … weird.

It is clear that Bungie has his reasons for this and that he will not change his mind now. We'll see how it works in practice, but I can not help but think that of all the good news that comes with Shadowkeep and New Light, it does not work in many ways.

Follow me on Twitter, Facebook and Instagram. Pre-order my new science fiction novel Herokillerand read my first series, The trilogy born of the earthwho is also on audio book.

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