Duration of DOOM's eternal campaign revealed



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How long does it take to beat DOOM Eternal on PS4, Xbox One, PC and Nintendo Switch? Looks like it's going to take as long as 2016 CONDEMN maybe a little longer. According to executive producer on the game, Marty Stratton, the single-player campaign of the action shooter to kill the demons will last approximately 18 to 22 hours for a "fairly complete game". In other words, a completed game may take longer, while a sleight of hand for the simplest mode may be a little shorter. Of course, the skill and level of difficulty of the player also come into play. It therefore seems that the average duration of a game lasts about 20 hours.

As you may know, 2016 CONDEMN — which Eternal is a sequel too – it took about 11-12 hours to beat if you focus only on the main missions. However, if you added some of the additional content, the delay was more like 16 hours. Meanwhile, if you followed the path of completion, then you were watching about 25 hours of content.

So, as you can see, the duration of a first-person shooter campaign is pretty good, but it tends not to be very long. One of the best things about 2016 CONDEMN it's not wasted your time with the filling content though. J & # 39; hope DOOM Eternal reproduce that. Do not get me wrong, I like to mow with hordes of demons as if it was an occasional hobby, just as much as anybody else, but it can only be so powerful and nurtured during so long.

DOOM Eternal is in development for PS4, Xbox One, PC and Nintendo Switch. Unless late, it will be released worldwide later this year on November 22, at a price of $ 60. For more news, media and game information, do not forget to check out all our previous covers by clicking here.

"As a DOOM Slayer, you must find that the Earth has suffered a demonic invasion," reads the official speech. "Raze Hell and discover the origins of the Slayer and her ongoing mission of tearing and tearing … until it's done." Discover the ultimate combination of speed and power as you make your way through the dimensions with the next leap forward, to first-person combat. "

Thank you, Escapist magazine.

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