Ed Boon explains where the idea of ​​Mortal Kombat's death comes from



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Did you know that the first Mortal Kombat had no fatalities planned from the beginning? The co-creator of the series, Ed Boon, revealed that his idea came to them during development, which you can read below.

"We were not in the spirit of fatalities when we started Mortal Kombat 's first game, but strangely, the idea of ​​death comes from the dizziness function that was in another game. Personally, I loved having my head spinning against my opponent, because it was really fun to get a free kick that you knew could not block.

I hated when someone gave me a spinning head, because I knew that I could not do anything and that I had to stay there and take my punishment. So we decided to move this part of the game towards the end of the match, where the winner was already determined. This is why the loser starts a "dizzying" animation and the winner receives a free kick at the end. It was a long time since we had this in the game when we thought it would not be cool if you could do something really devastating for the other player, the final shot?

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