Epic Games has 250 million "Fortnite" players and many projects



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The publisher was a fantastic surprise to the burgeoning (and probably inside) video game developers at Sweeney's parent's home, where he had just laid the groundwork for a company that would become Epic Games. Nearly 30 years later, Epic is worth about $ 15 billion; it's the steward of Fortnite, a game that defines generation, and Unreal, one of the most used engines in the world. In addition, it recently launched Epic Games Store, a digital marketplace finally able to reverse the crown of Steam.

Epic Games Store "data-caption =" Head of Epic Games Store. "Data-credit =" Engadget "data-credit-link-back =" "data-dam-provider =" Engadget "data-local-id =" local -1-6704895-1553096656497 "data-media-id =" e7d1bb6b -9b74-358c-9675-d9d0256d3f4e "data-original-url =" https://s.yimg.com/os/creatr-uploaded-images/2018 -12 / 17852b70-f9cf-11e8-b77f-a86e264d6b2f "data- title = "Epic Games Shop" src = "https://o.aolcdn.com/images/dims?crop=1200%2C674%2C0%2C0%2C0%2C0&quality=85&formality If you are the same size as you, you have the choice.</p>
<p>"It was at that time that the kind of basic philosophy of Epic was established," said Sweeney. "We build games ourselves and share all the results of our work with the world to create their own games, we are both a game developer and a service company that works with partners across the industry. All we do now is this much larger version of that. "</p>
<p><em>A lot</em> bigger. <em>Fortnite</em> Epic announced today that the network alone has nearly 250 million registered players and 10.8 million competitors. That represents 200 million players in December.</p>
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"It's the first shooter with a huge female population."

"It's a real match," said Sweeney. "It's a shooter.It's the world.It's the first shooter with a huge female population.Any one estimated it to be about 35%, which is unprecedented – why not 50? – but it's unprecedented for such a situation.This is because it brings actors together in a social experiment. "

Fortnite was not a 100-player experience in the areas of building basics, survival and social skills online, but Epic was quick to adapt when it seemed like the title's Would collapse shortly after its launch in 2017. Just months after its launch. Early Access, Epic brought the price of the game to zero, inserted microtransactions and called it Fortnite Battle Royale. The rest is our current reality.

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<p>Epic has learned a lot in the support of <em>Fortnite</em>and today launched a tool to share this knowledge with other developers. Epic Online Services is a platform-independent software development kit (SDK) that supports large-scale networking, voice communications, cloud storage, sentiment analysis. , game analysis and a ticketing system. It is available now.</p>
<p><em>Fortnite</em> is a microcosm of Epic's overall business strategy. Sweeney and CTO Kim Libreri have an eye on the future and have ensured that the company remains agile enough to respond to changing trends. Epic was one of the first big companies to use the "games as a service" train; In 2012, the Chinese technology giant Tencent acquired 40% of the market for 330 million dollars. In return, Epic has received support and in-depth knowledge of the ecosystem, always connected and subscription-centric, which will soon fuel the video game industry.</p>
<p>Epic's track record in managing the proper currents make it an interesting business to watch for. This week, Google has finally unveiled its streaming game service, Stadia, and announced the presence of Unreal as a partner, alongside Unity and a large number of other major brands.</p>
<p style=data-credit-link-back = "data-credit-provider =" "data-local-id =" local-1-3446270-1553103967148 "data-credit-link-back -media-id = "066d5cb5-9acd-48b6-9e2a-a9a506b9dc10" data-original-url = "https://s.yimg.com/os/creatr-uploaded-images/2019-03/f0e31850-4b37-11e9 -ade4-94ee8a8ce822 "data-title =" stadia "src =" https://o.aolcdn.com/images/dims?resize=2000%2C2000%2Cshrink&image_uri=https%3A%2F%2F%2Fs.yimg.com % 2Fos% 2Fcreatr-Upload-Images% 2F2019-03% 2Ff0e31850-4b37-11e9-ade4-94ee8a8ce822 & customer = a1acac3e1b3290917d92 & signature = 0f59610b53b3c578fae40e32eb90b89b9e6;</p>
<p>"There are the problems that we solve, then the problems that the platform companies solve and work with," said Sweeney. We chatted a day before Google actually announces Stadia. He kept things vague. "Streaming is one of those, is not it? Streaming will require billions of dollars of investment, creating server farms close to users, 5G and everything else is better than our pay level[[[[<em>Editor's note: doubtful</em>]but what we will do is support it with our games. "</p>
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"Streaming is one thing that will require billions of dollars of investment."

Epic was at the GDC this week to unveil his latest tools and technologies at a press conference Wednesday morning. The developers have shown the photogrammetry capabilities of Unreal 4.21, as well as ray tracing upgrades in Unreal 4.22, available now in preview. The full version must land by two weeks. In addition, the company has highlighted its prowess in areas other than game development, by joining the film and television company Goodbye Kansas on a cinematic inspired by the fantastic artist John Bauer and in collaborating with Quixel on a futuristic and photorealistic short film based on images from Iceland.

Epic closed his GDC showcase by taking a look at the next following version 4.23 of Unreal, whose production is scheduled for the month of June. The Chaos system represents Epic's latest approach to video game realism, but instead of focusing on creating more realistic images, it's just physics. Chaos implements destructible environments and objects on an unprecedented scale and better simulates the dynamics of rigid bodies.

Chaos Unreal Engine Demo

In the demo, a giant robot ripped apart buildings, cars and enemies, all crumbling elegantly under stone and metal jets. However, I wondered if Chaos would be able to make simple, human movements – things that are apparently the most difficult to reproduce in video games – seem normal.

"But can that make drinking a cup of water look natural?" I asked Epic CTO Kim Libreri.

He burst out laughing and said, "That will do that."

"Do you promise?"

"Finally," he says. "For now, we have laid the groundwork and it's experimental."

Quote something at Epic that is not.

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