Black Ops 4 & # 39; Many Zombie Modes – Variety



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No one would have imagined that you would be able to launch an explosive cymbal-flying monkey toy to a horde of voracious zombies in a popular franchise for its brutal and semi-accurate descriptions of WWII and WWII. 39, other major conflicts. It's something so wild that it could only be part of the next edition of their zombie mode in "Call of Duty: Black Ops 4". from Treyarch.

The zombie mode led by Treyarch has come a long way in the last 10 years. pick up every entry in the series for nothing but the newest horde mode of undead. The next game, which affects most platforms on Oct. 12, takes note of everything that has happened since they mixed zombies and war in "Call of Duty: World at War "for the first time

" said Jason Blundell, executive producer of Treyarch, at Variety . "It's all about risk, we never want a map that's universally loved, we think our fans' pbadion for zombies is rooted in how each experience can be different."

The key change that Blundell and senior author Craig Houston pointed out was how the three new maps, Voyage of Despair on the Titanic, IX was in a former Rome-like Coliseum, and the more typical Blood of the Dead prison was telling a story completely new, allowing them to "reset the rules" of gameplay and storytelling.

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"Whenever we start designing one of these cards, we treat it as if we were doing it for the first time," said Blundell. "We do not want to generalize anything through the fashions.The design layout of each card is incredibly different, the Titanic has all kinds of chokepoint lanes while the Coliseum in IX is much more than a typical arena, we are We have shown in trailers. "

" We have never tried to do the same thing twice, "added Houston. "We are able to tell a story without the baggage of previous games, we do not continue with what happened after Aether."

There is still a lot of mystery surrounding the details of this new story from "Chaos". Various trailers revealed in San Diego Comic-Con show characters wielding strange staffs that seemed to carry them between the different cards, although Blundell told us that it did not work like that in the game.

We know that the main character is Scarlett Rhodes, a young woman whose father has disappeared because of some kind of black magic. Rhodes unites with three friends, Diego, Bruno and Shaw, to find her lost family and, along the way, she discovers a mysterious artifact that could threaten humanity.

The new plot, which seems to involve time travel, allowed the team at Treyarch to completely reinvent the systems around their clbadic horde gameplay. "We wanted to get back to the heart of zombie gameplay, which is to play it until you die," said Houston. "We are also exploring mythology that opens up all kinds of opportunities for new systems."

Blundell explained that they were abandoning many of the external systems that they built around the main gameplay, and created new ones. It works best with the most confined worlds in "Black Ops 4". Two of them include custom mutations, which allow the player to adjust hundreds of variables like difficulty and zombie speed in order to make the mode more replayable. the player can join and win rewards in time.

Houston and Blundell believe that zombie mode shares the same mentality as the Black Ops series. The primary campaign and missions in the horde mode explore another approach to history.

"A big core of what fans love zombies is the way we take things from history and build them around that." Houston said. "The Titanic is a good example, we do not change this event and how it really played in history."

"Black Ops" installments in the "Call of Duty" franchise focused on unknown missions conducted by special forces around the world. Although much of the series is rooted in fiction, it takes place during concrete events such as the Cold War between Russia and the United States and the Bay of Pigs invasion. on the beaches of Cuba

. about the story behind the truth, which tells you about those sacrifices made that have never been recorded in history, "added Blundell." It's the same idea here we have imagined a world of zombies that can sit with the schedule we are used to. It can sit with the story we learned in our textbooks because it happens in places you do not see and then cleans up. "

Blundell even said that this mentality had been used before to design the zombie mode." Black Ops "when developing" Call of Duty: World at War. "Quote how some design elements like heavy metal playing on an orchestra during the invasion of Berlin were a step towards the "smoothness" of the series "Black Ops".

The zombie mode has evolved to become a completely different beast since the release of the first edition in 2008, from being primarily DLC-driven to something more complete, he made a lot of firsts for the Call of Duty franchise, standing out from the rest of the show and building a clean fan base. 19659002] "We had no idea from the beginning like this little Easter egg, how many zombies were going to take off when we started," said Houston. "I think that's partly due to the how we approach it, how we view each element as a risk. "

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