New PUBG Xbox One update now available; Here are the patch notes



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The PUBG Test Server (PTS) has recently been opened to allow players to try new game updates and patches for the Xbox One version of the PlayerUnknown battlegrounds. The server closed on July 16th and all updates are now online in the main game.

The new update corrects virtually all PUBG weapons and adds a new gun and vehicle. The user interface has been improved, the OC and AS servers have been merged into an Australian server and the rankings have been completely reset. The movement of players in sprinting, shooting and swimming has also been changed. The way the sound works has been updated so that players can more easily discern which direction the shots are coming from.

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Perhaps the easiest change is the new flight path appearing on the map. start of a match. This will help players decide where to parachute even before boarding the plane, and coordinate more easily with their teammates.

After being defeated, Xbox One players can now also watch their opponents. Once killed, you can watch the actions of the player closest to where you died. When that player is killed, you can see the closest player and continue to jump from one player to the other until the end of the game. If you play as a team, you will not be able to watch until all your teammates are eliminated.

The most notable updates are listed in more detail in the patch notes below, but you can find the full list on

PUBG Xbox One Patch Notes

Weapons

  • Pistols
    • ] Increased damage of P95, P1911, P18C, R1895 and R45
  • Shotguns
    • Increased overall damage and
    • Chokes and duck bills are now less effective at reducing the spread (thus spreading effective for a shotgun with a choke or duckbill will be similar to before)
    • Modified limb shots (shooting limbs do more damage)
    • Slight decrease in damage from S686 and S1897
    • ] Reduced Propagation Propagation
    • Hunting guns can now be attached to sawed SMGs
    • Adjusted SMGs are more effective in short-range combat [19659013] increased limb hits
    • Sl significantly increased UZI, UMP9 and Vector damage
    • Decreases vertical recoil on all SMGs
    • Decreases recoil and swing range when moving in ADS (down viewfinders)
    • Increasing the transition speed ADS
    • make the vector a little easier to find, we increased its reoccurrence rate at the expense of the reoccurrence rate of the UMP-9 (the rate global resurgence of the SMG remains the same)
  • RA
    • RA rebalanced the "best" goal – the power differential between each is now reduced, but each brings benefits to different situations.
    • Slightly decreased M16A4, SCAR-L, AUG, and M416 damage
    • 30% increase in reload time for SCAR-L, M16A4, and M416
    • 10% more reload time increase # 39; AKM
    • Increased vertical and horizontal recoil for all RA except AKM
    • Decreased recovery rate for all RAs
    • Large Restricted Scopes (8x and 15x) for use with all RAs
    • Modified Recoil Angle
  • DMRs
  • Augmented Head, Body, and Member Fire Modifier
  • Decreased SKS Damage
  • Increased VSS and Mini14 Damage
  • Increased vertical and horizontal recoil for all DMRs
  • Decreased recoil recovery rate for all DMRs
  • Added new recoil animations for all DMRs
  • DMRs now use AR attachments (chargers, tank geurs, etc.) as well as attachments SR
  • SR
    • Decrease of M24 basic damage from 88 to 79
    • M24 will no longer fall into care package. It Reproduces in the World
    • SR Reveal Magazines and SR Extended Release Magazines Now Only Appear in Care Packages
  • Other Cannons
    • Slightly increased DP28 and M249 damage [19659013] Restricted large expanses (8x and 15x) for use with LMGs (DP28, M249)
    • Reduced reloading time of the crossbow from 4 seconds to 3.5 seconds
  • Sale balance other items

    • Level Three helmets now appear only in packages
    • Adrenaline syringes now appear (rarely) with normal booty in the game world
    • Adjusted on adrenaline syringe casting time of eight seconds to six seconds
    • ] The tactical stock and cheek pad are now less effective at improving the recovery rate of recoil. It now improves ADS speed.

    New Weapon and Vehicle

    • The Mirado is a clbadic muscle car: a fast four-seater sedan that is limited to Miramar. It can be found around downtown areas and main streets of the city.
    • The SLR spawns next to the normal world spoils. This is a DMR that uses 7.62 mm of ammo and contains 10 bullets per magazine (20 bullets in case of extension.). The SLR is more powerful than the SKS but has more perspective. Back Control is Key to Effective Use of the SLR

    New Attachments

    • Duckbill – A New Attachment for Shotguns (S1897, S12K). It reduces the vertical spread of pellets but increases the horizontal spread of bullets
      • Attachable to S1897, S12K
    • Light Grip – It reduces the first firing / recoil by approximately 15%. The reduction of the animation kick was changed to 20% (compared to 30%).
      • Attachable to RAs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS, Vector)
    • Thumb Grip – Reduces vertical recoil but increases horizontal recoil. Also increases recoil recoil time
      • Attachable to – AR, SMG, DMR (UMP9, AUG, M416, SCAR-L, SKS)
    • Half Grip – Reduces vertical and horizontal recoil and also reduces the recoil time recoil retrieval [19659010] Attachable to – ARs, SMGs, DMRs (UMP9, vector, AUG, M416, SCAR-L, SKS)
  • 3x Scope – This scope fixed the 3x magnification with an illuminated reticle. It is detectable as the falling element of the common world
  • Scope 6x – This scope has a variable magnification of 3x-6x. He is recognizable as a falling object of the rare world.
  • Character Movement

    • Movement speed slightly reduced by holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprint speed and your running speed (normal movement).
    • Deleting the first late move when your character does not sprint
    • Chambering a new round in some weapons (M24, Kar98k, S1897, etc.) no longer limits you to speed while aiming down
    • The amount your camera shakes after shooting ("aiming punch") now depends on the amount of damage received. sink when destroyed
    • Decreases maximum submersible time by 35 to 15 seconds
    • Once you run out of air, you take 10 damage per second (compared to 4 per second)
    • Increase delay the recovery of air from one to four seconds. (In other words, when you raise your head out of the water, it will take you four seconds before you resume your breathing)
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