Final Fantasy VIII Remastered Review (eShop Switch)



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Imagine being in the unenviable position in which Square Enix was found after the release of Final Fantasy VII in 1997. The studio had just released a game that defines the genre and that many again declare that they have not been overwhelmed and catapulted into a position that raises unrealistic expectations. Players are a notoriously capricious group to satisfy, and anything less than a game as revolutionary as Final Fantasy VII would cause waves of disappointment and complaints. Given this huge pressure, it's no wonder that Final Fantasy VIII it turned out that … well, weird as he did.

The only possible answer to the impossible question of "the future?" Was to take things in such an absurd direction that fans would simply be confused by the final product, not knowing if they liked it or not. Indeed, now that Final Fantasy VIII remastered has finally arrived on modern consoles, it's rather fascinating to see how time has treated this one. Final Fantasy VIII Remastered is certainly not the best release of this precious series, but it is also one of the most memorable and innovative episodes.

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Where do I start with this story? After the stunning tone of the story in Final Fantasy VII, Final Fantasy VIII was definitely … fascinating. The story follows Squall, a nervous and anguished "lone wolf" teenager who is needlessly irritated by just about everyone in his life. Squall lives in a military school called Balamb Garden as a member of a special organization called SeeD and spends his time going on mission for the organization in a mercenary role, sometimes accompanied by his long rival Seifer date. After his graduation ceremony, he falls in love with a nice girl named Linoa, but the situation deteriorates rapidly as the plot turns and begins to focus on the eclectic mix of antagonists. Final Fantasy VIII presents not one, not two, but Three Evil witches, each of whom seems less well prepared by writers than the last.

You see, Final Fantasy VIII has the kind of story that is a real dumpster campfire if you try to take it seriously, but it becomes extremely enjoyable if you step back and enjoy it all ridiculous. As an example, a completely left revelation in the game reveals that many of the main characters – including one of their teachers – all grew up in the same orphanage when they were young. forget it because the Guardian Forces (invokable entities) who live in their brains have made them lose their memory. Or, in another memorable example, the main financier of Balamb Gardens turns out to be a Goblin creature named NORG, who lives in the basement of the school and ends up arguing with Squall and his gang. Once defeated, NORG simply withdraws into a cocoon and is again rarely referenced.

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Sisters lost for a long time, manipulating time, pursued by witches? Check. Hordes of monsters living on the moon that inexplicably fall to the world? Check. The Final Fantasy games have always been rather sinuous intrigues, but even by the standards of the series, Final Fantasy VIII unfolds like a feverish dream that continues to raise the stakes and slowly sinks into madness. And yet, it's a story you can not help but love. Final Fantasy VIII features a plot that is a good example of "so bad that it's good," offering a truly striking (though mostly incoherent) tale truly unforgettable.

The strangeness of the story also extends to game systems, which abolish the convention of the series by eliminating the bar of the MP and introducing the mechanism of "Draw". With this, you can pass the turn of a character in combat to siphon the magic of enemies, either by launching it in the same tower, or by storing it in your inventory for later use. Magic is basically a consumable item here, and it is essential to the character's growth and development. See, Final Fantasy VIII does not offer accessories and equipment that can be equipped as a standard JRPG would; instead, you "carry" magic spells to improve statistics. This is certainly an interesting idea, but unfortunately, Draw mechanics is a tedious trap that punishes you for your use of magic and encourages you to do the same repetitive actions to infinity.

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You can stack up to 100 spells at a time, and the more you have, the more they reinforce the statistics to which you attached them. It's in your best interest to fight battles not to fight your enemies, but to send spam repeatedly to attract as much magic as you need. The amount of magic used each time is random – you get between one and nine spells at a time – which means battles can last up to ten minutes if you start from scratch with a given spell stock. If you choose not to do it, or if you actually have throw your magic in battle, your stats will inevitably suffer and later, enemy encounters and boss fights will become hugely more difficult. You always increase your level as in previous games, but the main stats increases will come from the spells you equip. The idea behind all this Draw system is interesting, but it requires you to play the game in a very limited way, taking a lot of time and getting bored.

Although the job system is still not found, it finds a replacement for the new Guardian Forces system. As you advance through the story, you will collect a series of monsters and deities (Ifrit, Shiva, Cactuar, etc.) that can be equipped for characters and summoned to battle for super attacks. After each victory, the guardian forces gain experience and level up regardless of your characters and can unlock new liabilities and abilities that can be transferred to other characters with this guardian strength. It is a cool system that encourages experimentation while giving you the opportunity to exchange team compositions at will. He intelligently brings back the invocations to combat after their relative darkness in Final Fantasy VII.

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In addition to the proven ATB combat loop and dungeon exploration, Final Fantasy VIII also introduces a rather fascinating and surprisingly addictive mini-game called Triple Triad, which works more or less as an equivalent in the game. 39; universe Magic: the rally. The rules of the game are fairly simple to understand, but they have a little depth once you get in, and this is further exacerbated by a huge amount of trading cards and an ever-changing set of rules depending on your region. choice. The world you are in Triple Triad is not only a good way to break free from the usual game, but it's also built into the main mechanics of the game. It allows you to turn cards into spells, which allows you to reduce you have access to unusually powerful spells. at the beginning of the game if you know what you are doing. It is rare for a minigame to receive this level of control in an epic of dozens of hours such as Final Fantasy VIII, but Triple Triad is a great example of how a totally different game concept but well developed, adds to the main game loop. of a game can significantly enhance the value of the overall product.

This being an original Final Fantasy VIII remaster, some quality of life features that have been included in most other Final Fantasy remasters are all present and explained. Unlike the original version of PSX, you can choose to triple the speed of the game, improve the members of your group and give them a maximum of health, and completely disable random meetings, all by a simple click. Essentially, Final Fantasy VIII is quite resilient in terms of pace and difficulty, but being able to hide the most unpleasant aspects of the game proves to be an absolute boon that will greatly increase your overall enjoyment.

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For example, invocation attacks are fun to use, but also have almost comical animations to launch their attacks. Even if a mini-game can allow you to reinforce the damage caused by the attacks during these animations, it is nice to be able to fly over them if you wish. Our only real complaint in this regard is that Square has not included a multitude of quality of life lovers who have been included in the reissue of the PC, such as the maximum levels of Guardian Forces and the use of all Triple Triad cards. Whereas the ports of the console and the PC are actually the same game and that there is no rational reason why these features could not also appear in the console port, this gives the Printing to be an inexpensive way to encourage more sales of the PC version.

From the point of view of the presentation, Final Fantasy VIII Remastered is certainly the most aesthetic version of the classic, although its age as a PSX title is only too apparent. The new and redesigned character models and user interface are a welcome inclusion that brings much more clarity to the aged and block look of the original, but the pre-rendered backgrounds unfortunately have not been shown the same love. In addition to the improved models, the backgrounds are painfully flat and low resolution, which creates a gap between the old and the new. We understand why this is the case – of course, Square lost the original files in the backgrounds long ago – but that does nothing to lessen the hardness of these old relics. That said, you get more familiar with the background after spending enough hours and the battle animations are always excellent.

Conclusion

Nearly twenty years later, Final Fantasy VIII turns out to be just as strange and polarizes an output as it was on release. Cool new ideas like Guardian Forces and Triple Triad are paralyzed by a wack history and boredom of Draw system, for a great experience in some respects and less successful in others. However, as a whole, Final Fantasy VIII Remastered turns out to be a fun and enjoyable ambient game through the strangest side of the Final Fantasy series, enhanced by the new HD presentation and the inclusion of useful quality features of life. It's the easiest entry to jump out of all the Switch's Final Fantasy games right now, but if you're a fan of the Final Fantasy series or the JRPG genre, Final Fantasy VIII Remastered turns out to be definitely worth your time .

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