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Call of Duty: Black Ops 4 started very well last weekend
The game is receiving excellent reviews (mine will only be released when the game is in nature for a few weeks, precisely because of the problems I have discusses here post) and it really does a lot of things to Activision
I'm having a lot of fun playing in multiplayer mode and Blackout (the new royal battle mode of the game), but not everyone is happy If you noticed that Black Ops 4 seems a little less fluid than during the beta version, the reason could be a degradation of the send rates of servers from 60 Hz to 20 Hz.
This degradation has been tested by the user r reddit u / Smcro and since then supports the Black Ops 4 subreddit. Almost all of the articles on the site are dedicated to the tick rate, though others The game has other flaws that hold it back from greatness, including unusual hitboxes.
Treyarch's latest game update did not deal with server-related issues, but virtually all comments from Treyarch's article required it.
A few things are happening here.
First, let's get explanations of how. The tick rate is the frequency with which an online game is updated in real time. If the server send rate is 60 Hz, it means that it is updated 60 times per second, which perfectly matches 60 frames per second. If the server sends at 20hz, it means that it updates only 1/3 as many times and is offset from the image rate. Instead of updating the game with each image, the servers now update all three images.
In a jerk shooter where every image counts, this can give rise to all kinds of strange abnormalities, such as the detection of critical hits, the other guy shooting you when you're behind a surface and so on … More than anything, it makes the game depressing, as if something intangible was not quite right
Why would Treyarch and Activision downgrade the servers? impossible to say because neither the developer nor the publisher has commented publicly.
YouTuber Battle (no) sense also studied the tick rate of the game and left with a theory: Blackout was playing with a much longer delay than the normal multiplayer mode in each mode.Beta This was not noticeable since the betas had occurred at different times, but it would have been much more obvious once thrown together. while Blackout works better now than during the beta, the normal multiplayer mode is less efficient. Both have similar performance levels now, which is good news for Blackout and terrible news for the multiplayer mode.
Whatever the reason, the community of Black Ops 4 is angry, demanding that Treyarch open on the problem. As I indicated above, it is these types of problems that prevent me from immediately writing a final critique for games like this one. You certainly can not have a good idea of the performance of a game during a pre-release replay, but even a week is not enough time to fully understand the performance of a game. a game in the real world.
bad appearance and detection of lost effects, Black Ops 4 has many problems that prevent him from staying up, and Treyarch still has a lot of work to do. The good news is that, beyond this problem, the developer has been incredibly open and responsive. He updated the game almost daily and explained what he is working on and why. Hope this continues.
Look for my article soon (ish). Basically, I'm having a good time with Black Ops 4 and I think it can be even better with a little bit of loving and caring (and a server upgrade .) I will update this post if and when Treyarch responds.
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The community of Black Ops 4 rises, revealing the degradation of the server. Credit: Treyarch
Call of Duty: Black Ops 4 was launched for a fairly good last weekend
The game receives excellent reviews (mine will not come out until the game is in the wild for a few weeks precisely because of the issues I discuss in this post) and it makes Activision: a lot of money.
I really enjoy the multiplayer mode and Blackout (the new royal battle mode of the game), but not everyone is happy. you noticed that Black Ops 4 feels a little less fluid than during the beta, the reason may be a degradation of the speed of sending servers from 60 Hz to 20 Hz.
harbor was tested by the user reddit u / Smcro and has since taken control of B lack Ops 4 subreddit. Almost every post on the site is dedicated to tick rate, although others point out that the game has other weaknesses that prevent it from staying up, including whimsical hit-boxes.
Treyarch's latest game update did not deal with server issues, but virtually every comment on Treyarch's post asks about it.
Something is happening here.
First, let's finish with the explanation. The tick rate is the frequency with which an online game is updated in real time. If the server send rate is 60 Hz, it means that it is updated 60 times per second, which perfectly matches 60 frames per second. If the server sends at 20hz, it means that it updates only 1/3 as many times and is offset from the image rate. Instead of updating the game with each image, the servers now update all three images.
In a jerk shooter where every image counts, this can give rise to all kinds of strange abnormalities such as the detection of bad shots, the other guy pulling you when you're behind a surface and So, more than anything, it makes the game depressing, as if something intangible was not quite right.
Why would Treyarch and Activision downgrade the servers? to say it because neither the developer nor the publisher has commented publicly.
YouTuber Battle (non) sense also studied the tick rate of the game and left with a theory: Blackout was playing with a much longer than the normal multiplayer mode in each mode.Beta This was not noticeable since the betas had taken place at different times, but it would have been much more obvious once thrown together. that Blackout works ux now that during the beta, the normal multiplayer mode is less efficient. Both have similar performance levels now, which is good news for Blackout and terrible news for the multiplayer mode.
Whatever the reason, the community of Black Ops 4 is angry, demanding that Treyarch open on the problem. As I indicated above, it is these types of problems that prevent me from immediately writing a final critique for games like this one. You certainly can not have a good idea of the performance of a game during a pre-release replay, but even a week is not enough time to fully understand the performance of a game. a game in the real world.
bad appearance and detection of lost effects, Black Ops 4 has many problems that prevent him from staying up, and Treyarch still has a lot of work to do. The good news is that, beyond this problem, the developer has been incredibly open and responsive. He updated the game almost daily and explained what he is working on and why. Hope this continues.
Look for my article soon (ish). Basically, I'm having a good time with Black Ops 4 and I think it can be even better with a little bit of loving and caring (and a server upgrade .) I will update this post if and when Treyarch responds.