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S o, the first X0 event in more than ten years has just ended and … it was fine. It was not the best. It was far from it. I will not call it super. But it was not bad. It was just … well. He did the job, he realized what he was supposed to do. Numerous updates have been announced for Microsoft games on the market, new looks on eagerly awaited third-party games, prominent offers and promotions, and announced new studio acquisitions, bringing the list of players to twelve. from Microsoft, from 10 to E3. 19659002] However, no new gaming announcement has been announced (with the exception of some new independent games presented as part of Game Pbad or ID @ Xbox Sizzle Reels). Nothing new in the portfolio of the first part of Microsoft, nothing from any third party. Even the new looks we had at the games previously announced were exalted. Well, Just Cause 4 looks great, but none of what we saw is again that's something we already knew. Jump Force without going into the big questions of apparent quality of this game, did not announce anything new new . Kingdom Hearts 3 was the only exception to this exception, showing us a new trailer of Winnie the Pooh and looking stunning in the process.
Even updates for Microsoft games? They have all been announced for things that are already out. So, a new update for the Sea of Thieves a new update for State of Decay 2 a new update for Forza Horizon 4 ]. All good. But what about giving us perhaps a more detailed overview of Ori and the testament of wisps ? Why not show us more than Gears 5 ? We knew that Halo Infinite was not going to be at the show, but why not the others?
We had the opportunity to see Crackdon 3 again, finally including the multiplayer mode. The destruction seems promising and, more than anything else, it seems that the game was designed to be at least a coherent and playable package (it remains to be seen if it was worthwhile to wait five years). We also had a release date, which was cool.
One lot of the show focused on the Game Pbad game, which is considered by Microsoft to be an integral part of its future strategy (although Phil Spencer, director of Xbox, was very cautious). note that this is not a replacement for the traditional console game model). Sixteen new games were announced for the service, including Ori the next sequel, and the PlayerUnknown Battlefields which, again, is great.
Microsoft has even announced many great deals on Black Friday, including price cuts across the entire Xbox One lineup (allowing the Xbox One to return to the lowest price it has ever been), price reductions on controllers, Game Pbad, and even games. A series of new titles, mostly from Square Enix, have also been announced for backward compatibility.
All that was good. The problem is that in terms of the scope of what was presented and how important it was to Xbox in terms of its market position, it was a short-term show. There is nothing wrong with that, either. Microsoft offers monthly updates to keep players informed of its short-term prospects for games, hardware and services, and it was actually a large, enlarged version of this product.
This is where my problem lies. The show was presented as a major event with major announcements, but we did not have many. We have received some interesting information, and fans and owners of Xbox will probably be pleased with the updates we have seen, but no event has allowed Reallky to justify its very existence, beyond a episode of Inside Xbox. What I'm trying to say is that Microsoft has mismanaged expectations.
This is not unusual, by the way. Sony had the same problem with PlayStation Experience during its first attempt in 2014, although eventually they managed to make it an event of choice that fans look forward to every year. Nintendo had the same problem with its initial batch of Nintendo Directs, though now Nintendo Direct is the company's primary means of communicating announcements and updates to fans. Microsoft is by no means the only one to have released the first of its series of events much more important than it really was. But just as it harmed what was otherwise a solid series of announcements during the first PSX and the first Nintendo Directs, it also detracted from a solid show, as we had the boring feeling of having promised ourselves more, and we We did not understand.
There was one exception to that. Closer to the series, Microsoft announced new studio acquisitions, which are quite important. Microsoft's biggest weakness in terms of production in the first part was real solo adventures so that this gap can be filled now. This was a good announcement, but it did not seem necessary to hold a two-hour conference. Microsoft could have announced it in a video version, in a clbadic Inside Xbox or perhaps by a press release. The end result would have been the same. At present, the excitement is almost tempered by the feeling of slight disappointment felt by the rest of the series.
In the end, X018 was not bad in itself. It was good. But Microsoft had promised more than well, and a short-term glimpse of their future seemed a little deflated after all that.
and should not be badigned to GamingBolt as an organization.
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