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Last year, when AMD launched Ryzen, it soon became clear that the company had a problem in some games at lower resolution. was relatively small, the advent of the new Ryzen architecture was also a bit of a liability when the game is concerned – because the games had not been optimized before, they did not necessarily work well on the new CPU . AMD has apparently stepped up its efforts to support game developers, with a new wave of Ryzen and Radeon hardware aimed at developers in recent days.
Like Overclock3D, AMD announced in April 2017 that it had sown 300 developer systems to badist Ryzen's development efforts, with the goal of delivering more than a thousand systems to the market. 39, here the end of the year. More recently, the company has shipped Vega, RX 500, and even Threadripper development kits to developers like Techland (Dying Light, Call of Juarez), Croteam (Serious Sam, Principe Talos) and Flying Hog Games (Hard Reset, Shadow Warrior
This type of partnership has real impacts on game development.While GameWorks was new, ExtremeTech has had extensive discussions with various companies, as well as with AMD and Nvidia. One point that has been raised many times is that Nvidia has historically invested more in this type of partnership than AMD – it was of course many years ago – conditions on the ground have probably changed somewhat, with 39; increased involvement of AMD in consoles development efforts and the advent of Open GPU – but given AMD's financial constraints for years, we can badume that the company has had a fraction of the direct resources to offer developers compared to Intel or Nvidia.
But these optimizations can really be important, both on the CPU and the GPU side. We have covered the impact of these changes on processors and GPUs before – in the game, optimizing DDR4 timings and the use of faster memory can improve Ryzen gaming performance, as shown below:
Why these gains occur perhaps almost anything, from the specific instructions used to move data in and out of a chip for optimizations that reflect differences in cache architectures and numbers of cores. In some cases, the games worked poorly on Zen because they had been optimized for Piledriver and made incorrect badumptions about Zen, such as baduming that each reported logical kernel was a physical kernel. This is a problem related to the adoption of SMT by AMD for the first time – previously, AMD chips did not have SMTs, so there was no need to detect it. and plan the work accordingly.
In the long run, these efforts should result in better optimized games for AMD architectures, both processor and GPU, which will allow the company to better fight against Intel and Nvidia. Although the 1080p issues for AMD are not the problem that they initially seemed to solve, it is still important to resolve any lingering issues and to make sure nothing happens.
Now read: PCMag's Best Gaming CPUs of 2018
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