Fallout 76 will not have Cross-Play either and it's Sony's fault



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Fallout 76 from Bethesda is the latest victim of Sony's refusal to open its platform and allow players from all platforms to play together on a common set of servers This situation, of course, is nothing new. -give all of this generation and offer a wacky excuses about its r What is different, is that now, publishers directly and directly blame the responsibility where it should be, as opposed to "technical difficulties".

Last week, Todd Howard of Bethesda was open and honest about the problem. Fallout 76  SEEAMAZON_ET_82 See Amazon AND Commerce and its causes. "You can not do cross-play in 76," Howard told GameStar.de in an interview. "We would really like that but for the moment we can not … Sony is not as useful as everyone would like it to."

As the war cries go, "Sony is not as helpful as anyone would like" an authoritative and resounding statement that immediately denotes the collapse of a locked empire. But the momentum in this fight does not favor Sony and it is possible that players can similarly change their own positions over time. The biggest danger for Sony is not what could happen today, but what could happen to the next generation of consoles.

Twelve or thirteen years ago, Sony was on PlayStation 2 and did not see a serious competitor. in new generation games. "The next generation does not begin until we say it," said Kazuo Hirai, today president of Sony Corporation, at E3 2006. Sony Kutaragi also pointed out at the time that he wanted the average consumer to look at the $ 600 of PS3 and think "I'm going to work more hours to buy one."

Fortunes can shift to * or * away from companies in console wars.

Instead, the world is watching the PS3 nah. "While the two consoles end up in the same spot in terms of total unit sales, the PS3's sales figures were crushed by Xbox 360 at the beginning of its life cycle. to date, the PS4 has turned the tables on the Xbox One, surpbading it by more than 2: 1. The lesson here is simple: if loyalty plays a vital role in overall product sales, players also reevaluate the forces and Platform weaknesses at every product change Sony has largely dominated the PS2 generation, lost huge sums of money on the PS3 as a whole (the console lost so much money in in the early years, she never recovered her initial losses even though the business unit was profitable on an annual basis later), then took the lead again with the PS4 and they stick to it. to their weapons on the cross-play problem, they could laugh this position again, maybe not with the PS4, but certainly with the PS5 and especially if every Xbox, PC, Nintendo and microconsole gamer is used to playing together while Sony sits , with an air of defiance on the outside.

The problem of locking accounts that prevents Fortnite players from playing on other platforms they've already played on the PS4 is resolutely gamer is a proof that Sony is aware that his own position is more and more unsustainable. In a recent interview with Eurogamer, Shawn Layden, president and CEO of Sony Interactive Entertainment America and president of SIE Worldwide Studios, said, "We hear it. We are looking at a lot of possibilities. You can imagine that the circumstances surrounding this affect much more than just one party. I am confident that we will find a solution that will be understood and accepted by our community of players, while supporting our activity.

This is not a promise that Sony will understand the need to provide this service. But it's closer than anything we've ever gotten.

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