Fortnite Epic Games valued at nearly $ 15 billion after a financial boost | Games



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The company behind the Fortnite video game was valued at nearly $ 15 billion after receiving a $ 1.25 billion injection of funds from private equity firm KKR.

The game, described as a cross Between The Hunger Games and Minecraft, has become extremely popular since its release last year by Epic Games.

The game can be downloaded for free, which allows you to earn money by charging the players of costumes and other decorations in the game's virtual motto.

Fortnite, who in the battle mode Royal ", involves 100 characters fighting for their survival on a dystopian island, has been played by more than 125 million people, making it the most popular video game in the world. This was also controversial, with parents complaining about violent issues and teachers saying it distracted children from homework.

The value of Epic, based in North Carolina and counting among its top investors the Chinese companies Tencent Holdings and Walt Disney. , rose about $ 4.5 billion in May. It was valued at only $ 660 million in 2012 when Tencent bought 48% of the capital.

The company is run by its founder and general manager, Tim Sweeney, who installed it in the basement of his parents in Maryland in 1991. [19659007] Two rival video game makers, Activision Blizzard , creator of Call of Duty, and Take-Two Interactive, which manufactures Grand Theft Auto, have lost billions of dollars in market value this year, investors worrying about the impact of Fortnite, in particular of its capacity. Get extra money from players for in-game purchases. Fortnite uses a currency called V-Bucks.

Every day, a new wardrobe is put on sale in the showcase of the game, the clothes each costing a few pounds. Players can dress their digital avatar into ninja, medieval knight, Olympic skier or skeleton, for example, to stand out from the crowd.

Sweeney stated that the company "wanted to maintain a direct relationship with our customers. on all platforms, wherever possible … storefronts and intermediary distributors are no longer required. "

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