Ghost of Tsushima Tech Analysis Shows Amazing Results



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The Ghost of Tsushima E3 2018 demo has recently undergone Digital Foundry processing, and the results have not disappointed. A technical badysis notes that the title of Sucker Punch looks "stunning" and stands out for its physical interaction, firing distance, posterior effects and much more.

The PlayStation 4 Pro demo displays a 3200 x 1800 resolution with implemented checkerboard. "The draw distance is very different from anything we've seen this generation, and even a game like The Witcher 3 with its White Orchard area had to shrink its rendering range to deal with Power generation wrote Digital Foundry.

The illumination of Ghost of Tsushima also received acclaim. The meticulous use of Sucker Punch of different tones – from the sunset to the shadows – is commendable.

"You can catch rays of god shooting between dark clouds – but everything is clearly lit to show this open space" Digital Foundry. "It's a dynamic moment of the day – and the shadows are affected by the position of the sun, casting a detailed shadow on the branches. "

The badysis reports rumors about Ghost of Tsushima with the l & # 39; writer Thomas Morgan concluding that Suck's demo er Punch is proof that current machines still have a lot to offer. As for the PS4 base, Digital Foundry does not anticipate major downgrades.

Watch the video above to learn more.

[Source: Eurogamer]

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