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Now that we've all seen the trailer of the first live-action movie Pokémon it's time to make his voice heard .. Concerns about some of the new pocket monsters that Nintendo has been stealthily incorporating into their games for a few years. To put it simply: Nintendo has attempted to pbad Digimon as Pokémon and the time has come to end treason.
It's not that Nintendo literally tried to get a Bandai Digimon into a Pokemon. , but the more recent generation of games has introduced new monsters which, for franchise regulars Digimon are considered more digital monsters than pocket monsters.
Regarding the Johto region and the fact that Nintendo had almost always planned to unveil more Pokémon than the original 150, many fans insisted that the new additions are simply not called "real" Pokémon . It is quite easy to understand where this feeling comes from, given the considerable impact that the Pokemon franchise had on the collective childhood of the '90s. But if people do not appreciate it, – not be the monsters deployed by Nintendo after the first generation, it is clear that these are the creatures that the company has decided to immortalize in its video games, TV shows and movies.
That being said, it is difficult to deny that after Red / Blue / Green / Yellow something changed about the types of Pokémon on which Nintendo was willing to give its approval . And although many of them are absolutely delicious (we think of Empoleon and Aegislash), many are … doubtful because they do not look like to the Pokémon.
The franchise Pokémon that we know today would not exist without Ken Sugimori, the video game designer who created every monster of the generation of origin, including Mew. Sugimori's artistic sensibilities and original sense of humor are evident in each of the creations of 151. Take, for example, Voltorb and Electrode, two monsters that only simulate pokeballs with faces. The simplicity of their designs is particularly surprising, especially since their only method of attack is to self-destruct and neutralize themselves at the same time. Of course, there are many other first-generation Pokémon with more complex designs, like Mr. Mime and Mewtwo, but again, their appearance is part of a consistent aesthetic that defined the first video games and maps to trade.
As the Pokemon franchise has developed over the years, the task of creating and illustrating new Pokémon has become a team effort. While Sugimori is still very involved in the process of finalizing new monsters, many of their ideas come from other artists who have, say … different tastes.
It's impossible to watch Pokémon like Lucario, Blaziken and Do not Remember the Monsters of the Bandai franchise Digimon partly because of the likeness of these creatures to humanity. While most Pokémon clearly feel inspired by real animals (and inanimate objects, sometimes), they have always had a whimsical and elevated nature, as they are, in simple terms, digital facsimiles of real things. Every step of a Digimon's evolution, from his Fresh level (when it's usually blobs) to his final form, becomes more and more complex and more like a video game. What starts out as a simple dinosaur can end up becoming a warrior of jousting riding a huge hoverboard in the sky.
Although Pokémon has not yet left so far from the rails, it has become so damn close, especially with the introduction of Ultra Beasts, Pokémon of another dimension appeared for the first time times in Pokémon Sun and Pokémon Moon. There is a concept behind everyone that's not so hard to understand, but their aesthetic gives them all the feeling of being more like battle-hardened monsters – as opposed to the types of monsters that young people children would carry in their pockets.
Of course, the inclusion of these new, less traditional Pokémon, removes nothing from the presence of their more fearless Even though Nintendo continues to embark on the new wild world of producing real action scenes, it will be strange that the company insists to create monsters that look like a reality outright. [19659017]
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