Fortnite Season 5 Update release notes include new vehicle, map areas, rifts



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Fortnite season 5 has finally arrived, with the developer Epic Games updating the game to introduce new content and new settings. The patch is currently being released on all platforms around the world, and Epic has released Fortnite Season 5 patch notes for what is included. For Royal Battle Mode, highlights include the All Terrain Kart, a new vehicle that can carry an entire team.

In addition to that, the map has also been updated with new sites such as Lazy Links and Paradise Palms, and a new desert biome. There have also been some adjustments to the functioning of the Storm circles, as well as the performance of the game.

Viking ships, desert outposts and ancient statues have appeared on the island. one in the official description. "Jump into an All Terrain Kart (ATK) with your squad and discover new mysteries and places waiting for you."

  No legend provided

In Battle Royale mode, flaws also appeared. "Test your courage and cross a fault," reads the description. "You are in a wild ride." Have a look at Fortnite's complete notes: Battle Royale Season 5 below, as well as our full coverage of the new season

Fortnite Season 5 Cover:

Release Notes Fortnite Day Season 5

Battle Royale [19659009] Weapons and Objects

  • Shotguns now indicate the number of shots that are visible in the reticle.
  • Adjusted rifle fire corresponds to no random variation.
  • The heavy rifle now fires 10 pellets rather than 5. [19659013] The maximum damage to the Heavy Shotgun remains unchanged
  • After firing a shotgun, another shotgun can not not be fired for a very short time.
  • Reduced Hunting Rifle other sniper rifles with projectile bullets
  • The damage deposit profile for the deleted SMG was modified in the same way as for the other SMGs.
    • Damage begins at 24 meters from 28 meters
    • Damage is reduced to 80% at 35 meters from 85% to 47.5 meters
    • Damage is reduced to 65% at 50+ meters from 75% at 70+ meters
  • Gameplay

    • All Terrain Kart (ATK)
      • The new ATK has room for your entire team.
      • Get a speed boost after drifting.
      • The roof acts as a
      • Work together as a rear pbadenger to overcome obstacles with the All Terrain Kart (ATK). Bend back and release at the same time for a higher jump.
        • Lean down by pressing S on the keyboards or by holding the stick for the controllers.
    • Map updated
      • New Biome: Desert
      • New Location: Paradise Palms
      • New Location: Lazy Links
      • Some unnamed POIs are also appeared across the island.
    • The center of the storm circles 7, 8 and 9 can now move in random directions (instead of just narrowing). When the storm closes, it moves and shrinks to the new location.
    • Starting in season 5, progressive challenges will no longer be limited to a single season. You can now complete progressive challenges at your own pace.
    • Progressive challenges are now completed by acquiring a fixed amount of XP and no longer depend on the level of your season
    • Motion / Gyro controls have been added to the Nintendo Switch. Adjust these options in the Settings menu.
    • Weekly Challenges are now divided into two sections, Free and Battle Pbad. The first 3 challenges will be available for free while the last 4 are only available if you own the Battle Pbad. The threshold to unlock the weekly challenge reward will remain at 4.
    • Down But Not Out players now have a smaller collision. Previously, their collision was at a height that prevented DBNO players from crawling under the doors and blocked the collision in some cases.
      • Players who squatted when they were knocked Down But Not Out will return to a squatting state after waking up
    • Emoting will now interrupt the sprint.
    • You now earn XP to resurrect your teammates in 50v50 and 20 LTM Teams up to three times per game (30XP, 10XP, 10XP).
    • The weapon reticle will now fade slightly when reloading, ammunition or weapon change.
    • The player's camera can now see

    Bug fixes

    • The launching pads and cozy campfires destroy small overlapping objects when they are placed
    • Reduced Trigger Volume for Ground Damage Trap
    • Supply lamas now fall to the ground if the object on which they were located is destroyed.
    • The Autorun will no longer cancel if you drop the stick and it tilts back slightly using a joystick. 19659011] Issue resolved where autorun could be active while using a basket
    • Storm's first circle now deals 1 damage steadily
    • Players will no longer stay stuck in a door if they stood inside when the door was closed.
    • problem that prevented some weapon animations from being played
    • Autorun can no longer be enabled in reverse
    • Textures now appear correctly in edit mode.
    • Fixed a crash that may occur when logging out. 19659055] Performance
      • Improved performance of shopping trolleys on the client and the game server.

      Audio

      • Adding a unique ambient sound to the new biome of the desert. More unique ambient audio for the card will come in future updates!
      • Lowered the success of the Battle Pbad Challenge.
      • The audio user interface has been redesigned, all the sounds of buttons and interfaces updated

      • The sound of two-gun fire will no longer be cut off if you change weapon immediately after shooting
      • The sound of True Love emotes will not overlap any more if several players use it close to each other [19659010] Funky electronic track to emote Dance Moves on Mobile / Switch platforms has been reactivated.

      UI

      • We now allow users to activate the same sound viewer on all platforms that have been created for mobile – however, the viewer is enabled, audible sound effects will be disabled. Mobile platforms are unaffected by this change and will retain the sound effects and viewer. You can find this new option under the Accessibility tab in the settings.
      • Streamer mode no longer only says "Player ###", but now uses the player's cosmetic character as "Character [###]" display name. So, instead of "Eliminated Player100", you can see "Eliminated Rust Lord [100]". Anyone eliminating someone in streamer mode will now see Streamer [###].
      • Addition of additional audio and visual fanfare to the Victory Royale end-of-game sequence.
      • The "Audio Dialogue", "Global Chat" and "Auto Equip" The "Better Weapons" options have been removed because they have no function in Battle Royale.
      • Zooming in and out on the map is now twice as fast with the controller.
      • The "Play Again" button now allows players to preview visual and sound effects in the Item Shop, the Battle Pbad, and the Locker
      • A Newer Faster Animation for Source Display XP has been added to the end-of-game statistics screen.

      Bug Fixes

      • (19659011) End game statistics now display correctly on all platforms in their correct numeric format.
      • Keyboard shortcuts for weapon and structure sections in the HUD are now displayed correctly. displayed correctly.
      • A typo was removed from
      • The controller input will no longer fail at the main menu
      • Fixed an inconsistency in the user interface displayed during the placement of a trap in some cases. "is now reported correctly in the game Match Screen

      Art and Animation

      Bug Fixes

      • The stimulus animations are no longer ignored if the player was reloading when he was shot down
      • Replaying the system
        • "Type of camera" is now located in the header of the parameters of the view.

        Bug fixes

        • The gamepads do grow louder continually when a replay is paused
        • The main menu will no longer answer if the friends list is open during a pause.
        • no longer blocks the input on the camera [19659010] The nameplates will not disappear if the camera is directly above a player
        • The lower part of the nameplate will not be cut off.
        • The nameplates on PS4 will now display the number of the team and the weapon.
        • Timeline markers no longer disappear on saved replays on PS4 and Xbox One.
        • The visual and audio effects of the shopping cart will no longer break in replays
        • The "Revive" and "Drive" prompts will no longer be kept in replays if a player has been eliminated during the reminder or near a Shopping Cart

        Mobile

        • Autofire has been added as an option on mobile platforms. By activating this, the player's weapon will fire automatically when the reticle is on an enemy within range.
        • Players will have the option to choose their favorite shooting mode after launch. All players can change their favorite shooting mode by navigating to Options, Custom HUD Layout, then choosing the "Select Shooting Mode" option and confirming their selection.
          • A shooting button
          • A dedicated shooting button

            Autofire

        Bug fixes

        • The Thermal Scoped AR now has the proper visual effects on
        • ] The pbadengers of the vehicle can now detonate the distant explosives.
        • Entering construction mode while holding down the "fire" button will no longer affect your ability to build in the future.

        For those who are interested in seeing what has changed in Save The World, here are the patch notes for this mode:

        Save The World

        General

        • The blockbuster is over and the road The travel event begins! Blockbuster tickets have been converted into a Llama Blockbuster for each increment of 500, rounding up to an additional Lama for all remaining tickets under 500.
        • Weekly magazine updated to offer RE-PERK, rare RAYS and rare RARE-UPs
        • Starting July 17, Save the World will be on sale on Xbox, PS4 and PC for a limited time. The Super Deluxe and Limited Founders packs will be returned for the duration of the sale.
          • The Friend Codes of the Founders Packs were removed and traded for legendary Troll Stash Llama chips.
          • All existing founders will receive tokens based on the level of their founders in 5.0 as a thank you for being with us. Systems
            • Challenge the Horde is back!
              • Challenge the Horde to the desert! This map focuses on a tighter experience, with less base-based racing between waves, and more time to focus on your build and your craft.
              • Challenge the Horde introduces a new Storm behavior. Beat the waves of enemies when the storm closes.
                • Players take damage during the Storm.
                • Storm resets each wave.
              • Challenge the Horde missions now unlocked based on your storm. Shield Defense progression or progression of your Horde Quest in the campaign. This means that players currently playing in Twine Peaks can expect the entire Challenge the Horde card to be unlocked. However, individual challenges in a Horde mission must always be unlocked in order.
              • Reduces from 16 to 9 the total number of Horde missions available on the map.
              • Set the total number of challenges to 5 for each mission Horde. Previously, the number of challenges ranged from 3 to 8.
              • Reduction of 10 to 8 waves per challenge of the Horde.
              • Reduction of the maximum time of a wave of 6 minutes to 4
              • The challenge of the Horde has been changed:
              • The Horde missions now grant a starter, a first rank, a rifle d & Assault and an unusual sword.
              • The initial ammunition endowment was increased to meet the increased difficulty of the first Horde mission
              • Building materials, ammunition and craft materials awarded to players by skill tree.
            • Horde Challenge Mission Alerts available:
              • Road Trip Rewards Used for the Purchase of Lamas Road Trip Event
              • Horde Skill Point Award (19659011) Quota: 10 per day
            • Progress Horde quests appear in the Event Quest Journal category: Road Trip and award the following rewards:
              • Road Tickets [19659010] V-bucks
              • PERK Coins
              • A Selection of Epic and Legendary Heroes of the West
              • Exclusive Banners of the Horde
            • Repeatable Quests to Complete the Horde content badign a choice of Hero XP, Schematic XP, or Survivor XP.
            • Recombobulator Perk materials are now distributed in Challenge the Horde. Play Horde missions to earn RE-PERK! or PERK-UP! in greater quantities than those found in the field missions
            • Active Mutant Storm Mission Alerts activated
            • Elemental Mission Alerts are also available
          • Road Trip Event Llama is now available. Costs 500 Road Trip Tickets by Llama. Guarantees at least one Flintlock Epic or Better Limited Time Weapon or Western Hero!
          • Increased the following Mission Alert awards:
            • FIRE-UP, AMP-UP, FROST-UP: Increased by 100%.
            • PERK: Increased by 50%
            • PERFECTION: Increased by 30-33%
          • Activated RE-PERK and PERK-UP to fall in the Storm Mission awards.

          Heroes [19659010] Rebalancing abilities!

          • We have adjusted the overall balance of power we expect from capabilities in relation to guns, traps and other sources of damage / utility. In addition, we have increased the strength of healing care. As a result, we have made the following adjustments:

        • Soldier
          • Survivor
            • Basic Healing increased from 3 to 5.
          • Warcry
            • Multiplier damage increased from 30% to 45%.
            • remote attack speed multiplier reduced from 40% to 30%.
            • Melee attack speed multiplier increased from 16% to 20%.
          • Combatants & # 39; s
            • Increasing the Warcry's Energy Cost Reduction from 15 to 20.
          • Combat or Flight
            • Combat or Flying Adds now a 10% displacement speed buff
          • Shockwave
            • Base damage increased from 75 to 91.
            • Decrease in cooldown from 30 to 25 seconds

            ]

          • Power Impact
            • Radius multiplier increased from 38% to 50%
          • Shock and fear
            • Slow increase from 30% to 50%.
          • Left-handed and Right-handed
            • Cooldown reduced from 150
          • Bang & Pow
            • Basic damage increased from 16 to 20.

            [19659010] Corrosive clips

            • Basic damage increased from 83 to 120.
          • Goin 'Commando
            • Reduced recovery time from 150 to 100 seconds

            [19659010] Not yet done

            • Increased duration from 2 to 5 seconds. ]
          • Easy Operation
            • Reduced energy cost from 15 to 20 endurance
        • Ninja
          • Smoke Bomb
            • Coold Basic Reduced 60 to 45 seconds.
          • Medicinal Smokes
            • Basic Care Increased from 3 to 19.
          • Up In Smoke
            • Increased the Movement Speed ​​Bonus from 30% to 50 %.
          • Tail of the Dragon
            • Increased damage per tick from 10 to 12.
          • Throwing Stars
            • Increasing b
            • Base Damage Increased by 35 to 52.
          • Poison Stars
            • Now, tick every 1 seconds to match other sources of affliction, and the damage adjusted accordingly.
          • Dreadful Blade
            • Basic care is increased from 12 to 30.
          • Generous Strikes
            • Basic Healing increased from 10 to 24.
            • ]

        • Outlander
          • Phase Shift:
            • The phase shift is a capacity for rapid movement. The following adjustments are intended to help it become more competitive with other movement abilities that also inflict damage.
              • Travel distance increased from 1,5625 tiles to 1.75 tiles
              • Cost reduced from 20 to 10 endurance
              • Recharge time reduced from 15 to 8 seconds
              • Expenses increased from 2 to 3.
              • Added now Movement speed of 30% for 3 seconds.
          • Advance of phase
            • Increase in the distance traveled from 1.75 tiles to 2.5 tiles.
          • Phased and Confused [19659013] Increase the amount of additional charge (s) from 1 to 2.
        • Phased Out
          • Decrease of the adjusted cooldown from 5 to 3 to match the new base cooldown
        • Shield Phase
          • Adjust the duration from 4 to 2 to match the new base cooldown
        • Phase Runner
          • Increases the Phase Shift bonus to 50%
        • TEDDY
          • Basic damage increased from 10 to 16 per shot
          • Cost reduced from 50 to 30.
        • Bear Stare
          • Base Damage Increased from 22 to 26.
        • Dominator
          • Increase the bonus of 2 tiles to 4 tiles
        • Tower of shock:
          • The shock tower should be an excellent tool to eliminate groups of c weak, but it does not do all the work. To remedy this, we've done more damage to Shock Tower and a much shorter cooldown. The duration is a little shorter but you can cast it more often. We also slightly reduced the duration of the stunning to make room for the other improvements.
            • Cooldown reduced from 60 to 20 seconds
            • Cost reduced from 50 to 30 endurance
            • Base damage increased from 9 to 12.
            • Decrease in duration of stunning from 1 to 75 seconds .
            • lowered duration from 6 to 3 seconds.
        • Electroshock
          • Impact bonus increased from 133% to 160%.
        • Capacitor
          • Adjusted increase in duration from 2 to 1 second to correlate with the new duration
        • Supercapacitor
          • Increase in the adjusted duration from 2 to 1 second to correlate with the new duration
        • Shocking Embrace
          • Adjustment of the duration from 3 to 2 seconds to correlate with the new duration
        • Static increase [19659015] Damage increased in time from 50% to 110%
        • Damage Degradation Over a period of 6 to 3 seconds.
      • Anti-material charge:
        • We found the damage caused by the collection of anti-material resources were overvalued. As a result, we have increased the base while reducing its cost and cooldown to make it both an effective gathering tool and a relevant combat capability.
          • Increased width by 100%
          • Increased base damage from 39 to 90.
          • Reduced recharge time from 30 to 12 seconds
          • Cost reduced from 35 to 30 days.
      • Cost of Attack
        • Cost-adjusted reduction of 15 to 10 to match the new base cost
      • Fist of South Moon
        • Reload Cooldown Adjustment of 13
      • Structural Strike
        • Adjustment of cooldown reduction from 7 to 3 seconds and reduction of cost from 7 to 5 for match the new base cooldown and cost
      • Kinetic Punch (Unsupported variant)
        • Increased recoil force to repel large enemies.
      • Charge Fist
        • Moved a 3-star
        • Adjusted the percentage of damage increase from a maximum of 200% to a maximum of 150% to match the new base. pity.
          • The resulting base max damage went from 117 to 225 with the default base damage taken into account
      • Iron Knuckles
        • Vulnerability application removed.
        • Percentage adjustment the damage increases from 500% to 150% to match the damage of the new base.
          • The tooltip has been updated to correct misleading wording.
            • The previous tooltip implied that damage was increased by 500% instead of 500%
            • The new tooltip continues to use "increased by", but this value is now correct because it increases base damage in 150% (250% of base damage).
            • Combined with the default increase of basic damage, base damage is increased from 195 to 225.
            • This increase had an effective increase in damage based on its previous version.
    • Builder
      • Bull Rush
        • Increased base damage from 60 to 156.
        • Cooldown from 30 to 15.
        • Cost reduced from 30 to 20.
        • Collision width increased by 43%
      • China Shop
        • Basic environmental damage increased from 282 to 688
      • Bull Crush
        • Property damage increased from 45% to 55%.
      • Long rush
        • New feature added: At the end of Bull Rush, the movement speed is increased by 30% for 10 seconds
      • Riot Shield
        • ] New feature added: During the charge, the constructor will take 60% less damage
        • The previous anti-riot feature has been removed
    • Plasma pulse
      • Base damage increased from 14 to 18.
      • Decrease in life span from 10 seconds to 6 seconds
      • Plasma Pulse Breath

        • Base Damage Increased from 125 to 145.
      • IFF coding
        • Increased shield regeneration from 15% to 20% of the shield.
      • MD Base
        • Increased Health Regeneration from 2% to 4% of Maximum Health
      • Lure
        • Hitbox Shrinked to Match Model of luring.
        • Decrease in cooldown from 45 to 30.
      • Wheel grease
        • Cooldown decreased from 15 to 10.
      • Kinetic overload
        • 140.
        • Recovery time removed
      • Beautiful and slow
        • Slowly increased from 30% to 40%.
      • Hearty Blows
        • Basic care increased from 12 to 49.
    • The Wild West Heroes were added to the Llama Road Trip Event !
      • Soldier – New subclbad & # 39; First Shot & # 39; featuring New Character Rio.
        • Description: Refills to get a big initial blow of damage then followed by a high gust of fire
        • New Advantages
          • Locked and Reloaded: After reloading, the rate of fire is increased by 25% during 5 seconds.
          • Padlocked and Reloaded: Increases Locked and Reloaded Shot Rate at 50%
          • First Assault: The first shot fired after reloading an badault rifle strikes enemies critically.
        • New tactical fire:
          • Practiced in combat (Tactical variant).
      • Ninja – New Underclbad "Explosive Assbadin" starring Ken.
        • Description: Ninja focused on the sword that accumulates Assbadination to unload an explosion of energy and uses the Smoke Bomb to keep the batteries.
        • New Advantages:
          • Assbadination Juice: The Smoke Bomb now generates a stack of Assbadination every second when the Ninja is inside the affected area
          • Smoke without end: Increases bomb radius by 45%
          • Assbadination discharge: When Assbadination reaches 5 batteries, it triggers an explosion that deals energy damage within a radius of 0 , 5 cm. After the explosion, all Assbadination piles are removed
        • New Tactic:
          • Assbadination (Tactical variant).
      • Builder – New Subclbad & Vintage-Tech & # 39; with Penny.
        • Description: Builder using plasma impulses to create plasma bomb zones
        • New Perks:
          • Supercharged plasma: Increases the damage radius of Plasma Pulse mini-balls by 60%
          • 8 plasma bullets inflicting 550% additional damage Plasma bullets will be generated at one time and will explode after 10 seconds if they are not triggered.
      • Outlander – New subclbad Wild Wild Fragment & # 39; with Deadeye.
        • Description: Mobile Outlander that gathers large amounts of Fragments to continuously place authorized TEDDYs
        • New Perks:
          • Look what I've found: Start missions with 3 Load Fragments.
          • Loading Bearing: TEDDY Damage is Increased by 50% if placed with a Fragment
          • Double Down: 50% Chance of Finding an Additional Fragment of Charge when Collecting a Fragment

      [19659043] Bug Fixes

      • Fixed a problem with Shock Tower that caused 1 shot less than expected.
      • Fixed an issue where Shock Tower was not working properly with Impact.

      Weapons and objects

      • Walloper Hammer added to the event store:
        • A hammer that provides a powerful punch with slow and wide movements
        • Leap Attack: Heavy attack that jumps to enemy targets and damage and knock down nearby enemies.

        [19659011] Added Flintlock weapon set, available in Llamas Road Trip:

        • Ol & # 39; Betsy: precise and high-powered sniper rifle with a single turn per store and a heavy kick.
        • Duelist: Slow-Shot Revolver with a Powerful
        • Dragoon: Heavy-Rifle Short-Range Gun that Damages and Repels Enemies in a Cone
        • Fishing Hook: False and heavy, with a wide swing and a Whirlwind attack. 19659011] Sir Hootie: Slow, heavy club with great knockback potential and Home Run attack.
      • Adrenaline rush
        • Increased healing from 180 to 215.
      • Air Strike
        • Reduced recovery time from 300 to 215.
        • ]

      • Hover turret
        • Hover turret base speed reduced from 6 / s to 4 / s, and improved firing rate from 10 / s to 6 / s
        • Turret hits de voltigeur infligent désormais des dégâts d'énergie et ne causent plus de dégâts d'impact.
        • Il endommage la base de l'explosion de la tourelle Hover de 114 à 162.
      • Mine de proximité
        • Les dégâts augmentent de 225 à 230.
        • Temps de recharge réduit de 240 à 200s

      Corrections de bugs

      • Les armes sont correctement holster lorsque le joueur est abattu
      • Correction d'un problème qui provoquait le cliquetis en l'air sur les fragments d'anomalies détruits.
      • Correction d'un problème où le Shadowshard Krypton Épée avait les mauvaises statistiques.
      • Correction du rayon d'explosion pour tous les niveaux de mine de proximité, ceux-ci sont maintenant correctement fixés à 1 tuile, 1.25 tuiles, et 1.

      Gameplay

      • Augmentation de l'efficacité des dégâts d'énergie contre élémentaire
      • Vitesse de base augmentée de 365 à 410. Vitesse de sprint inchangée
      • Les joueurs peuvent maintenant se déplacer en étant abattus.
      • Les visuels ajustés de l'état abattu améliorent la clarté.
      • ] Les quêtes du Trololo et de la Vengeance des Trolls n'exigent plus que 1 troll
      • Les quêtes suivantes reproductibles sont disponibles et attribuent des monnaies PERK:
        • Danger dans la brume
        • Mettre le feu au monde
        • Forces de la nature
        • Tombe aquatique
      • La quête répétable de Killer Storms est disponible et remporte l'Or.

      UI

      • Les Lama de butin ne sont plus automatiquement ouverts lorsqu'ils se rendent à l'onglet Butin. Appuyez sur le bouton Lama ou sur l'entrée de la barre inférieure pour ouvrir les lamas dans l'inventaire. Les Llamas achetés sur l'écran de butin s'ouvriront toujours automatiquement

      Corrections de bugs

      • TEDDY a fait évoluer son module vocal et va maintenant prononcer correctement Fortnite lors de l'badyse des rapports des joueurs.
      • Les joueurs verront un message si ils sont interdits pendant le jeu.
      • La fenêtre de Rejoin se ferme automatiquement lorsqu'un joueur est banni
      • Les joueurs récents avec lesquels vous n'interagissez que dans les menus principaux s'affichent maintenant dans la liste Report Player. Le panneau des détails est maintenant mis à jour lorsque la quête est abandonnée.
      • Correction d'un problème avec le changement de type de bâtiment.
      • Correction des problèmes de changement de type de bâtiment. 19659011] Le schéma de contrôle Builder Pro ne place plus le mauvais bâtiment en raison du fait que les joueurs ont appuyé sur un type de bâtiment différent de celui qu'ils avaient sélectionné auparavant.
        • Ces correctifs affectent la façon dont le changement d'armes et de types de bâtiments fonctionne sous latence élevée sur toute la carte, ils devraient donc améliorer cette sensation pour n'importe quel schéma de contrôle (y compris la souris et le clavier). scheme now correctly selects tracks when pressing the Trap Picker while not looking at any building, and it will also place the tracks properly when pressing X / Square.
        • Fixed Upgrade popup menu input temporarily breaking if used after controller is disconnected.[19659011]Fixed gamepad joystick icon appearing when only a single tab item exists in the Resources menu.

        Art and Animation

        • Storm visual effects on the player no longer appear when downed.
        • Removed purple trails from revive visual effects.
        • Goin' Commando's equip camera animation has been improved.
        • The barrel of Goin' Commando's minigun now glows when firing.
        • New equip visual effects have been added to Goin' Com mando.
        • Removed firework visual effects from the grenade launcher.
        • Hats and Backpacks were added to Heroes that are in the Stars and Stripes set.

        Bug Fixes

        • Enemies highlighted by the Neon Sniper Rifle are now limited to those enemies within range of the bullet.
          • Please note at extreme distances impact effects may not be visible while scoped in.
        • Adjusted HDR Intensity of the Neon Weapons down 20% to keep bloom problems from occurring in certain levels.
        • Fixed an issue that caused Lobber's Head Flames to blink on and off in medium quality settings.

        Audio

        • Audio mix update: Weapon volumes have been increased and ambient volume slightly decreased.
        • UI audio has been redesigned, all buttons and interface sounds updated.
        • Plasma Pulse perk sounds updated
        • Smoke Bomb sounds updated
        • Goin' Commando's sounds have been updated including unique sounds for Boomstick!
          • Including:
            • Wind Up
            • Wind Down
            • Firing
            • Firing Stop
            • Equip

        Bug Fixes

        • Fixed an issue with T.E.D.D.Y's laser beam sound volume and attenuation.
        • Fixed an issue where See-bot launch audio volume was too loud.
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