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A bundle of contradictions, Onrush is the runner where you do not run, and a rebirth of the kind of arcade popularized by the Burnout daringly fun.
It was built by a team formed from the ashes of Evolution Studios, the British developer owned by Sony and responsible for highly regarded car games such as MotorStorm and DriveClub. Now, under the wing of car driving specialist Codemasters, Onrush could hardly have a better pedigree.
It is therefore not surprising that the Highway Code is modified unexpectedly. Instead of momentum towards the finish line, Onrush runners compete in teams for supremacy around wildly crafted tracks, a struggle for power that involves maneuvering, crush, stimulate and slam. In many races, there is literally no finish line, the winner being determined mainly by the damage and points accumulated. It is the child of the love of an unhealthy union between Derby Destruction and MotorStorm, crossed with a good deal of Overwatch DNA for work. ;team.
It breaks the cardinal law of traditional riders by forcing a strong bandage to harness all cars – yet it's a design for the best that ensures maximum carnage. Although a technical feat, Onrush can be blamed for putting too much on the screen – sparks, debris, AI racing fodder. The unpredictability of accident modeling also means that a small lump can allow you to roll, while the next minute you can survive a huge pile up
but that's not the case. is always a rider to savor for his intoxicating speed and his sense of entertainment.
FAR: Lone Sails
(PC / Mac) ★★★★ Age: 7+
Abandoned to his fate in a desolate landscape, can you blame a little girl to be fell in love with a machine, although resembling a large yacht, she sails on land to an unknown destination? Or maybe that's the player who falls in love. Because, after hours spent unraveling the elusive history of Lone Sails, the only constant is the steamer that propels itself through an abandoned landscape.
Part puzzle, platform, Lone Sails presents only a delicate challenge for most part, largely on pressing oversized red buttons to trigger the various mechanisms of the ship. Yet, like the clbadics of the genre such as Limbo and Inside, he evokes a deeper world with his minimalist evocative art and his bad mood score. Decorating the yacht as a home with bric-a-brac has as much an attraction as the eternal quest for fuel to fuel it.
The strange installation does not make much sense until the end, but by then you wholeheartedly commit to the journey.
Revue d'Indo
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