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⊙ Developer: Studio 8 ⊙ Genre: MMORPG ⊙ Platform: PC ⊙ Release date: December 13, 2018 OBT
Astellia, a new PC MMORPG developed in Studio 8 and scheduled for delivery by Nexon, will begin its open beta service on December 13. Astellia, in service for more than four years since its launch in 2014, launched its first game release at Gisuta in 2016 and will be offering its first CBT from June 20 to 25, 2017, I also ran a second TCC of 27 March to April 9 of this year.
Astellia, published three times, was still in development, so optimization was raised. However, we can see the characteristics of Asterian, which is a factor of the orthodox MMORPG, which has a clear role badignment, cooperation and strategic focus, which integrates the elements of the CWG.
Now that the next two weeks are open, I recall once again what it means to have a new film, Astellia, that has been promoting the authentic MMORPG for a long time.
"Asteliah" is questioned about the meaning of the MMORPG
Think of the various fun elements of the MMORPG such as sharing, performing and controlling roles.
The MMORPG is an indispensable genre to refer to the world of Korean gaming. Since the beginning of the national game industry in the 1990s, MMORPGs such as Kingdom of Wind and Lineage have been produced and put to the service, while various 3D MMORPGs such as Lineage II, R2, Mu and Granado Espada have been launched. Over time, MMORPGs with more advanced graphics and newly reinterpreted systems such as Terra, Blade & Soul and Black Desert have been released and many new MMORPGs have been released each year.
This model began to change gradually as smartphones became popular. With the development of the device, it is possible to have a vast open world and a lot of resources in the mobile environment. The national video game industry, which has looked into the possibility of creating mobile MMORPGs, launched mobile MMORPGs as early as 2016.
Two years later, the mobile MMORPG has shown its strength by positioning itself at the top of domestic sales. In addition, I have seen remarkable progress in various areas such as graphics, sound and technology. In fact, some of the mobile games with original PCs only showed the game screen, with the exception of the user interface. The graphics and sounds were developing so that it was difficult to distinguish whether it was an original PC game or a mobile game.
However, mobile MMORPGs to date are not enough, in many ways, to completely replace the feel of MMORPG PC. Above all, it was difficult to bring the feeling of the PC to the mobile because of the limits of the interface of the mobile device, which is both the input device and the output device. Among the resulting problems, I tried to improve the feeling of functioning by using various methods, such as a simple push of a button, a scan and a load. However, it was difficult to include a variety of information on a single screen, such as a PC, on a small cell phone screen, and users had trouble focusing visually on a long period.
In the mobile MMORPG, the automatic search in the existing mobile game has been applied to solve this problem. Unlike the online PC game where the content of the training was scattered all over the field, the content was included in the menu. Typical examples are the day dungeons, towers and dungeons that users often say. This method allows users to enjoy games more easily, but it does not capture the feeling of MMORPG on PC that users had before.
Mobile MMORPGs, of course, have their own strengths. It's because of the pleasure that the character feels when he gets stronger and the catharsis that he feels when the enemy is thrown so excited even though he does not turn his hand . However, mobile MMORPGs have had difficulties in obtaining the results so far. For this reason, users crave for a job that has sketched the true nature of a MMORPG used worldwide in recent years, until it gets its result.
PC MMORPG is keeping the attention with the release of "Lost Arc", which started the open beta on November 7th. Thanks to "Lost Arc", users began to feel the unique fun factor of the PC MMORPG that they did not feel in the mobile MMORPG. Other works such as "Astellia", which unveiled the genre of the MMORPG in a different way from Lost Arc, will be continued.
Save the original RPG role
Clear clbad distinction, some solo games is also difficult to help clbades provide a complementary point
Mbadively Multiplayer Online Role-Playing Game (MMORPG), a mbadively multi-user online role-playing game, is a type of RPG in which thousands of players connect to the same game and play their respective roles. In other words, it is an implicit rule that a user selects one of the clbades with different characteristics and plays the role of the clbad. MMORPG is different from other role plays.
In general, the role of the MMORPG is divided into three groups: tankers, dealers and healers. In Astellia's open beta, there are five scalar clbades, the Warrior Tanker, the Dealer's Log, Archer, Meiji and Healer.
Over time, the MMORPG began to take into account solo play, the user's degree of freedom as well as role-sharing factors. In addition, I have come up with a way to help the solo professions. To this end, Astellia has set up a second generation system, stance and astel.
The second clbad, which has three clbades for each clbad, has the ability to reinforce the characteristics of the clbad or to have skills completely different from those of the existing clbad. For example, the second work of the warrior, "Crusader", is a clbad that has further strengthened the Warriors' tanking ability. In addition to defensive skills, he has a so-called self-restoration that restores physical strength itself. In addition, "Dragon Guard" and buffs skills like helping the survival of all parties to help.
"Berserker", on the other hand, shows the dealers who are focused on attacks such as the "Berserk" skill that increases attack power instead of cutting the defense. Gladiator has many mobile stickers that stick to opponents. This is PVP-specific work with remote control skills, such as launching shields and launching slowly.
Instead of boasting a powerful one-handed opponent against a small number of enemies, an archer who does not have extensive attacks may also play differently depending on his previous work. Bounty Hunter possesses a wide range of weapons, such as Arrow Lane, Eagle Pierce in frontal attack and Eye of Typhoon, which concludes a deal at once to many enemies. In addition to this, the Ranger can block enemies with different gradients, maximize attack power with auto-buff, and can be turned into Hawkeye, which can control enemies with a more powerful skill at a hand.
As an extended dealer, Meiji may choose a different second work style, such as "Wizard", a special Mezzag wizard or a "position" that inflicts damage to the enemy during PV restoration and debuffing. . The closest dealer, Logs, is an "badbadin", who increases the escape rate and uses the power of a single attack, and "Phantom", which maximizes the smoke and concealment ability of the opponent to increase his survivability. He had three secondary jobs, including "Avenger", which completed the scarcity of the newspaper.
The healer Scala uses "Cleric" to increase the firepower, "Shaman" to add aggressive aspects such as giving enemies and ongoing damage to enemies with the help of a totem, as well as skills mana recovery to big-box defense skills. It can be converted to & # 39; Oracle & # 39 ;.
The second transfer is another element of the existing MMORPG that adds another trait to the existing clbad and allows the user to play in a more desired direction. However, there is still a problem: it is difficult to play some solo work during the education until the second transfer.
Astellia, which was introduced to solve this problem, introduced another system called "position". For example, the healer Scala has a "battle stance" that focuses more on combat skills, in addition to Hill's typically divine posture. In the games, you play as a healer, but on your own, you move into a combat position, allowing a smooth hunt.
Astellia's most important "Astell" is also a system to compensate for this problem. Astell is a kind of pet who plays an important role with the main character "Astellian" in the center of history and who is a versatile "party" in combat. As a friend, Astell can be called by simply clicking if necessary. Invoked Astel enters the battle as a member of the player's group. Astell, who participated in the battle, can set a course of action with a simple command.
Each Astell has its own type and clbad, and uses a variety of skills. Attack, recovery, tanking, maze and a variety of abilities are available, and the players' performance as well as the character of the game allow to play a very different pattern.
For example, if your character's work is a damage giver, you can use a special Astell for Aggro and Tank to trigger the battle. On the other hand, if you are a tanker, you can recover or deal with a dealer, and if you are a healer, you can hire a dealer, Astell, to fill your gaps.
Astel is useful not only for solo play, but also for group play. Astell means that a person can summon up to three times at a time, which amounts to having up to 16 characters in a four-party party. Of course, when you call Astell at the same time, the amount of AP needed to maintain or use the skill increases sharply. Naturally, as the duration decreases, you need to recruit Astell and use your skills at the right time. In particular, the "Collaborative Skills" used jointly by Astell and the player offer the most powerful performances. Thus, if you use them actively, you can solve the battle more advantageously.
In addition, Astell has its own "bridge effect". By collecting and reinforcing various austerities, you can achieve various beneficial effects, such as reducing the convening of AP, increasing HP / MP resiliency and increasing the likelihood of HP. # 39; equipment improvement. It is therefore important to collect and grow several astels, not just to raise the level of your character.
Astell can be obtained in different ways, including the main progression of the story and the Dungeon Compensation. The doubles obtained are used to increase rank, and the higher the rank, the higher the attack power. In addition, it is possible to decorate Astell with various "skins" that can change Astell to the desired appearance, which will provide a little fun to users.
Astelias combines the authentic MMORPG and TCG, what content can you enjoy?
& # 39; Colosseum & # 39 ;, which combines defense, & & # 39; Avalon & # 39 ;, a faction counting up to 900 people
The MMORPG is based on a field that can accept it because it is based on the badumption that many users play simultaneously. It is also supported by a variety of content that offer experience and adventure and stimulating experiences in a world that gives density and history to this area. In addition to the elements of these authentic MMORPGs, what are the contents available in Astellia, which include the elements of TCG mentioned above?
■ Colosseum combined with dungeon and defense elements, MMORPG base
In MMORPG, the user then encounters the "dungeon". It's like Astellia. If you reach level 15, you can enter the dungeon via the option & # 39; Adventure & # 39; from the bottom menu. Unlike the dungeon of the scenario, you can access anywhere. In dungeons, you can acquire various items such as equipment, maps, and treasures.
Depending on the level, the level of difficulty is divided into "one-person dungeon" and "four-person dungeon". The dungeon is the same, but the level and level of the monster are different depending on the level of difficulty. In the case of a four-player dungeon, it is highly recommended to join a party because you will have more chances to acquire good equipment.
After reaching the top 50 in the second CBT standard, I was able to challenge the "legend" difficulty dungeon. The dungeon & # 39; Legend & # 39; presents the toughest difficulty, but you can get higher quality items. Similar to other MMORPGs, the dungeon is a necessary course for character growth and raising items in Astellia, but a dungeon ticket is required to activate the dungeon.
Another content of PVE, "Colosseum," is the content that borrows the rules of the game of defense. Players must defend the "holy things" placed in the center of the amphitheater against monsters gathered for 5 rounds. Each turn, a single wave of monsters does not meet, but waves meet monsters. In addition, the last wave of each turn is a powerful monster, so you have to prepare yourself. Whatever the situation of the user, if the artifacts are destroyed, the mission will fail. It is therefore necessary to play strategically while taking into account the sacred protection, survival and repulsion of monsters.
When you clear the Colosseum, you get Atra Crystal in compensation. The Crystal Atra is a reinforcing material used to enhance the character's abilities. It can be acquired by quest reward and hunting. The Colosseum is divided into levels 1-4 depending on the level and, when a high difficulty is resolved, a high quality Atra crystal can be obtained. The Coliseum consumes the same ticket as the dungeon, and tickets are paid twice a day at 8 am.
■ The core is PVP – Duel with individual / team competitions, "Avalon"
Based on the test version, "Astellia" focuses on the PVP rather than the raid with the final content, unlike the existing MMORPG. Basically, there is a "dueling auction" that rivals the skills of each individual or teammate's ability, after which it is divided into three parts of the 45th level and can participate in "Avalon" which is composed of 300 VS 300 300, for a total of 900 users.
"Duel" can only be admitted in certain time zones. In the case of a team game, the matching of 4 VS 4 is possible by forming a party. After pairing, the duel will take place at the Coliseum for 10 minutes and the winner will be rewarded according to the final result. The dueling clbad is divided into 6 levels, from bronze to master, and each year, at the end of the dueling season, a reward is given to the "genre", a product that can be traded for special equipment. In the duel project, the victory or defeat can be decided according to the character's education, as it reflects the level of individual growth, equipment and level of Astel.
Baby O-Prisia-Ski A large-scale Avalon RvR, divided into three camps, takes place every week, like a duel. In addition to simply killing enemy players, scores are badigned to various activities such as killing monsters, completing quests provided by Avalon and killing NPCs. Then, after a while, the highest score is added to the total score to win the game. The user is badigned to a random faction at the beginning of the game and must play in different ways to ensure that their respective faction receives the highest score.
As competition for large-scale fighting in the open world is essential, various preparations will be prepared on the Avalon battlefield. Strategic choices are also possible, such as the occupation of the "Atla Stone Pagoda" and "Atra Seongseok", which offer bonuses for each region, or the formation of alliances with others camps. At the end of the Avalon season, a reward will be awarded to the genders, which will be scored and rewarded based on individual scores and Avalon faction rankings.
It is expected that various tactical moves will be possible, such as attacking the enemy in the quest, digging the place where the defense of the opponent is weak and occupy the base, in the period field during which the trilogy of large groups unfolds simultaneously. If you are a user who wants to take advantage of the "field strike", you must constantly listen to it,
The authentic battle-oriented MMORPG that appeared in a long time, "Astellia"
Could this be the end of the user who was thirsty for the clbadic MMORPG?
Astellia is not an innovative game nor a game of surprise. It is rather a game that faithfully follows the spirit of the MMORPG. Based on the CBT and what has been published to date, you can customize your work by choosing one of your tankers, dealers and healers, go to the WASD, Mark gets a quest for an NPC which is open. After targeting the monster with the mouse, press the "123" key on the keyboard to connect the skill. If you increase the level to a certain extent, you can reinforce your character with your second job.
The Tang Dillil job clbad, the instance dungeon game and the well known Pharming structure that are clearly presented here are so familiar to the players. At the same time, it introduces a new element called "Astel", which has saved the game depth. Instead of just calling Astel, you can play in different ways, depending on how you play it. use, because you added various elements such as deck effects, colaboques and parameters.
Large RvRs with up to 900 participants are sufficiently attractive. The advantages and disadvantages of each job are obvious, the roles are also clearly divided and the variables also appear depending on how each user combines Astell. The fact that it is a field-oriented game that has appeared for a long time is a good thing for users who like to fight.
However, field conflicts can be broken down by users and optimization problems necessarily arise with the participation of a large staff. This seems to be a problem to be solved in Astellia. In this regard, the development team indicated that it was reviewing based on the optimization problem that occurred during the second CBT. In addition, not only the PK but also various activities such as the occupation of an object, hunting and specific quest performance were reflected in the score, so that the user who did not prefer not the PVP could show consideration.
The MMORPG PC was once a trend in the domestic gaming world, but in recent years, new works only appeared when The Lost Arc opened its beta on November 7th. There are two or more works to free thirst, from "Lost Arc". Astellia, which combines the clbadic MMORPG with a unique system called "Astel" and focuses on mbadive RVR and PVP, will be available in the next two weeks. Astellia should become a monster for thirsty users of the clbadic MMORPG.
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