[넥슨] 'Need for Speed ​​Edge & # 39; & # 39; Open World & # 39; Tigin Movie First Version: Hungry Game News App Nexon Corporation developed "Need for Speed ​​EDGE", developed by the Spearhead Development Studio of Electronic Arts, and was developed by Nexon Co., Ltd.



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Nexon presented the video "Open World" Tinging via its official YouTube channel.

"Open World" is a game where everyone can play in the "racing game" which can be enjoyed easily and quickly.It was conceived as an intention to emphasize.

In addition, the "Need for Speed ​​Edge", which is responsible for the development of "1" Lee Bum Jun Producer, "Car Developer Notes" also published.

"Need for Speed" on "Need for Speed" was introduced

& # 39; "Need for Speed" on "Need for Speed" For more information, please visit the game's official website.

Reporter Kim Kil-joo ([email protected]) [19659009] // This is called from the results of FB.getLoginStatus ().
function statusChangeCallback (answer) {
console.log (& # 39; statusChangeCallback & # 39;);
console.log (response);
// The response object is returned with a status field that allows the
// The application knows the current connection status of the person.
// Complete documents about the answer object
// for FB.getLoginStatus ().
if (response.status === & # 39; connected & # 39;) {
// Connected to your application and Facebook.
testAPI ();
} else if (response.status === & # 39; not_authorized & # 39;) {
// The person is connected to Facebook, but not to your app.
//document.getElementById(&#39;status&#39;).innerHTML = & # 39; Please login to this application. & # 39 ;;
} else {
// The person is not connected to Facebook, so we are not sure if
// they are connected to this application or not.
// document.getElementById (& # 39; status & # 39;). innerHTML = & # 39; Please login to Facebook. & # 39 ;;
}
}

// This function is called when someone finishes with the connection
// Button. See the onlogin manager attached to the sample
// code below.
function checkLoginState () {
FB.getLoginStatus (function (response) {
statusChangeCallback (response);
});
}

window.fbAsyncInit = function () {
FB.init ({
appId: & # 39; 527072997414790 & # 39;
cookie: true, // allows cookies to access the server
// the session
xfbml: true, // parse social plugins on this page
version: & # 39; v2.3 & # 39; // uses version 2.0
});

FB.getLoginStatus (function (response) {
// statusChangeCallback (response);
});

}

// Load the SDK asynchronously
(function (d, s, id) {
var js, fjs = d.getElementsByTagName (s) [0];
if (d.getElementById (id)) returns;
js = d.createElement (s); js.id = id;
js.src = "http://connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore (js, fjs);
} (document, 'script', 'facebook-jssdk'));

// Here we run a very simple test of the graphical API after login
// succeeded. See statusChangeCallback () for when this call is made.

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