Things that are only visible when you are slow and uncomfortable – "Red Dead Redemption 2"



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Playing the games of the open world is a kind of difficulty for me. If you ask me if I hate Open World, this is not the case. I do not hesitate to play with the game of life, and I think that is the Batman Arkham series. Why is it hard to say? There is one thing called the habit that we have to organize something.

At this moment, there are stories and important events in the street. Nevertheless, something close to the side of the road must end. The question mark is your exclamation point. The map must always be erased and the important stories become traces. Then you can not see the end, but the folded game is lost. I left only the delicious bean jam in the pan and I first ate the surrounding bread. In the end, do not let the bean jam left behind.

It took about 150 hours to see the first end. The Assbadin's Creed Odyssey, who was about 100 hours away, asked around and told him it was about half.

As long as this quest marker stays, I will suffer forever.

Nowadays, this habit has become a little more crowded. The good standards of the open world become clear. For example, the size of the map and its density. If the map is wide, the movement will be boring, the convenience will naturally be improved. Spider-Man walks between buildings as if to surf between buildings. The Spartan warriors, who were once badbadins, jumped on the wall that they were blocking. I am the one who controls the hero who is not stuck. Go directly to the dense query point. And this unfolds like a domino fall.

This is the core of Open World. It's hearty, fast and easy. On this basis, Red Dead Redemption 2, which changed the history of video games, is a 50-point game.

The attitude of the rock star with regard to the details was almost on the verge of extinction. Perhaps the desire to place the United States in the game of the era of Western pioneers of the nineteenth century. Let me give you a very simple example. Depending on your weight, the main character is affected by damage or slippage. Whether it is hot or cold, whether the clothes are clean or unclean, and the loneliness you have experienced is different. Sometimes I drop the value of the property and sometimes I see my crime. I play a game to entertain without worry, I am perhaps tired of the choices and strange worries.

It's a thing to sweat even if you're hanging on horseback. How easy it is to get used to the manipulation. Even if a pbader-by who has made a few missteps, he must be a keeper A and must face his face in the corner to avoid the sheriffs. It's as scary as asking to give up the game. In fast motion, this is almost not the level. How much does the village and the village cost? It's really far away. The horse is too busy to press the X button on the timing path, it bounces at a satisfactory speed.

The move is annoying, but the main event marker is farther away than the village. The number of atoms is small. I think I have to press the X button all the time, so I'm already pissed off. But I have to play games, so I inevitably open the map. One of the few yellow events is displayed.

Maybe someone feels it painfully. But you know, 'Red Dead Redemption 2' It's not a 50 point game. No, it's more of a game aimed at the highest score of the metacritic standard this year. The way to interpret the slowness and discomfort of a rock star was very different.

During this time, the mountains and rivers were only an obstacle to the pbadage to the next interrogation point. But when I look slowly around a horse, I realize that I am somewhere in the vast 19th century America. There is no radio capable of bringing out hip-hop music. Instead, the surroundings are full of voices that carry footprints and animals like rabbits, birds and deer.

Sometimes the voices of the public fill the world. One day, when I heard the sound of life in the woods by accident, I ran and somebody bit me snakes. I took my poison out of my mouth and flipped back casually. Then I will buy a weapon for free. Every little event I knew was going to make a story with tail tails.

This does not mean that there is no rich game in random encounters or in hunting distance. The rock star put the details on it. And I did not make a mission in the game with which I had to compose. I just started the player to choose whether to enjoy or not.

& # 39; Red Dead Redemption 2 & # 39; looks like "The Legend of Zelda: Breath of Nature". This work follows the history of JRPG's Royal Road, a hero's story for a princess. But there is no proper way. Progress can be made at the prologue level and meet the boss immediately. The crew has only made a variety of possibilities around the process. The user can manually select the sequence and method from which the result is obtained.

In-depth mini-games, content and simple stories are nothing like Zimzyn Zelda's legend. But the key is similar. In the world created by "Red Dead Redemption 2", the process of moving to the next story is in the hands of the player.

I do not know if it's sticky or crafty. Certainly, a rock star has drawn a form of play that suits a foot in a long breath rather than following the footsteps of others. It sounds like an open world rock star style that is old and uncomfortable. Thus, the user gets more experience. That I was an outlaw Arthur Morgan fell into a desolate Western era. Whether you like it or not.

So, I always ride a horse on the plains instead of a hard marker.

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